I’m working on a game using Corona Game Edition and would really like to see support for calling Native API’s on iPhone/iPad in case there are some features we need that are not yet available in Corona. This is essentially a way to unblock developers as Corona’s userbase grows and Apple releases new features in the future.
Here are some related feature requests that this one encompasses:
http://developer.anscamobile.com/forum/2010/07/22/support-iphone-native-code-lua-iphonewax-maybe
http://developer.anscamobile.com/forum/2010/04/05/xtras-3rd-party-developers-create
The second part of the request is to be able to build modules in Objective-C or C that can be loaded by Corona in Lua such that we can build our own libraries that may access Native API’s as well. This would serve to unblock developers as described above but also allow the community to contribute back to Corona by wrapping existing C libraries and making them accessible to Corona by loading a Lua module.
I understand we are taking on a dependency on Corona when we use it as our game engine, but we’d like to have a way to mitigate any risks that might block us from completing our game by having low level access to write our own solutions if they are not available within our required timeframe.
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