Native builds - Splash screen control

Billy & Jamie, both of you seem to have active splash screen control plugin licenses. We seem to be having some internal check issue. Our team is working to try and resolve it. 

Rob

Great, thanks for letting me know.

Hopefully this will be resolved by Monday as I have a few builds I need to submit by then!

Can you guys try now?

Hi Rob,

I just did a quick test build with one of the samples, and it seems to be ok now. Thanks!

Yes, it is working now, but I did notice that you need to have internet connection while performing the build, otherwise you still get that “Application Validation Error”.

Without an active internet connection, the console shows the following:

== certifyBuild ==

warning: CoronaBuilder: The operation couldn’t be completed. (kCFErrorDomainCFNetwork error -1009.)

and then I see the “Application Validation Error” popup in the app.

We have to check to see if you have a license for the plugin, so it’s a warning I believe you can ignore.

Rob

I am experiencing the same issue.

Control plugin is activated, but popup stating “Application Validation Error” and urging me to activate the control plugin upon app start.

On a previous build (the first build with the custom splash screen image) there was no popup and everything seemed to work.

It seems to be only happening on iOS.

edit/addition: using corona 2017.3154

Are you doing native or simulator builds?

Thanks

Rob

Native Builds. It seems to have sorted itself out over night, so it is working again now.

@Rob Miracle

I tried removing the splash screen image, but getting error below. Using latest macOS/xcode/Corona Build. Thanks for guidance.

ERROR: Can’t find /Applications/CoronaSDK/Native/Project Template/App/ios/_CoronaSplashScreen.png

Did you also remove it from the Xcode reference to the image? It may be referenced in the Xcode side bar where it lists other project files.

Rob

Hi Rob - yes, all references were removed. I’ll continue to test with the sample apps to see if I can get one of them to work. Thanks for the help.

I found that to fix my issue, I had to associate the Images.xcassets with my build. Find ‘Target Membership’, there you will see your app with a checkbox next to it. The checkbox must be selected to associate Images.xcassets with build. Thanks again for the help.