Native GLSL ES shaders support.

Atmospherical effect Hi, Corona Devs!

My name is Patryk (but call me PsichiX), friend of Tom Bladko (who brought me here to show me how fun Corona is) and i have an offer to Corona SDK Development Team and all of you devs :slight_smile:

Please vote for GLSL (or CGFX compiled into GLSL) naive shaders support:

http://feedback.coronalabs.com/forums/188732-corona-sdk-feature-requests-feedback/suggestions/3576107-shaders-support#comments

I’m shader developer and i’m able to show and give all of you a great effects for your games. Here is my sample pack for windows system: https://dl.dropboxusercontent.com/u/9759049/PolishShaderLibraryShowcase.zip

and here you can see what you can make in your games for example:

In-game some high-level effects:

http://xenon.psichix.com/pages/screens/04.jpg

Atmospherical animation effect (that’s not use any texture):

https://www.youtube.com/watch?v=WN5lFNF2Wok

Want more screenshots? i could later put some in this post :slight_smile:

We hope this will be added soon :) 

Ah dreams, dreams)

@GamingStudio17: If Corona Team will add native GLSL shaders to free/standard version of SDK, then that dreams will come true and i can assure you i will definately make shaders for community :slight_smile: so all we need to do is make a little more pression on Corona Team by voting for shaders! :smiley:

This is available in Enterprise only ? Could Corona Labs make official statement about it ? If custom shader support is not an option in 2014 then we will know not to wait for it :slight_smile: There are many other cool features to be used.

Thank you in advance.

Tom

PsichiX - Very nice effect! 

Ok, so here is the deal on how we are thinking about this. We would actually love to open Corona to new and “3rd party” shaders. And that is our intention (although we haven’t decided what tiers it will be open to, etc.). However, we are not there yet. The reason is that, as you know, our implementation of shaders is still fairly new. And we are still figuring out how our shader platform interacts with the *many* devices and implementations out in the wild.

As an example, just this past week we found that a couple of shaders had issues on a specific Samsung device, yet not on all others (including Samsung!). We had to tweak things until we found a solution that worked across the board. 

So this is still actively happening. And until we feel that things have stabilized, opening it up to 3rd parties would just be a recipe for unforeseen problems and support issues. 

So this is the summary: we want to open this up for others to contribute shaders to Corona. But today’s fragmented landscape means that it will take some time for things to be solid enough that we can open it up.

Rest assured that we hear you and want to get there as soon as possible.

David

+1 - perhaps you could enlist PsichiX’ expertise on the subject.

Of course i can help with implementing shaders support in Corona - i’ll be happy to make shaders for new technology, Community and Corona Team will be happy because they will have that support faster - win-win :slight_smile:

just need tools to for that, so i could help Corona Community  :slight_smile:

We hope this will be added soon :) 

Ah dreams, dreams)

@GamingStudio17: If Corona Team will add native GLSL shaders to free/standard version of SDK, then that dreams will come true and i can assure you i will definately make shaders for community :slight_smile: so all we need to do is make a little more pression on Corona Team by voting for shaders! :smiley:

This is available in Enterprise only ? Could Corona Labs make official statement about it ? If custom shader support is not an option in 2014 then we will know not to wait for it :slight_smile: There are many other cool features to be used.

Thank you in advance.

Tom

PsichiX - Very nice effect! 

Ok, so here is the deal on how we are thinking about this. We would actually love to open Corona to new and “3rd party” shaders. And that is our intention (although we haven’t decided what tiers it will be open to, etc.). However, we are not there yet. The reason is that, as you know, our implementation of shaders is still fairly new. And we are still figuring out how our shader platform interacts with the *many* devices and implementations out in the wild.

As an example, just this past week we found that a couple of shaders had issues on a specific Samsung device, yet not on all others (including Samsung!). We had to tweak things until we found a solution that worked across the board. 

So this is still actively happening. And until we feel that things have stabilized, opening it up to 3rd parties would just be a recipe for unforeseen problems and support issues. 

So this is the summary: we want to open this up for others to contribute shaders to Corona. But today’s fragmented landscape means that it will take some time for things to be solid enough that we can open it up.

Rest assured that we hear you and want to get there as soon as possible.

David

+1 - perhaps you could enlist PsichiX’ expertise on the subject.

Of course i can help with implementing shaders support in Corona - i’ll be happy to make shaders for new technology, Community and Corona Team will be happy because they will have that support faster - win-win :slight_smile:

just need tools to for that, so i could help Corona Community  :slight_smile:

PsichiX - it’s been a while, hopefully you get this message. Can you send me an email? david AT coronalabs

PsichiX - it’s been a while, hopefully you get this message. Can you send me an email? david AT coronalabs