My game is currently released and running well under iOS and I’ve now been working on Android integration. The one weird problem I am seeing is that text using native.newTextField is so tiny it can’t be read…
My testing phone is a Samsung Galaxy S3 and everything else seems to be ok
Nothing weird in the initialization code
InputBox = native.newTextField( 320, \_G.yMin + 300, 240, 30 ) native.setKeyboardFocus( InputBox ) InputBox:addEventListener( "userInput", onKeyboard ) FadeView:insert(InputBox)
When I run the app in the simulator as a Galaxy S3 it looks as expected but on the phone itself it looks like this
I know that this was an issue a few years ago but this was fixed last year according to:
https://coronalabs.com/blog/2014/12/16/tutorial-new-native-text-input-features/
Any help would be appreciated,
Thanks,
Roy