Hi all,
I’m getting weirdness when using the native.setKeyboardFocus(nil) call right after or before graphics changes in my code. Very strange stuff, like changes in alpha not working when follow by the native call, and working perfectly as they should when I comment out the native call.
Is this a known issue or something we can work around? Does anyone have any experience in this? My code is fairly simple to be honest, nothing special and working as one would find logical, but then when I add the native call things mess up.
I’m assuming that specific changes to graphics are handled by code block or per ‘frame’ in some sort of internal engine framerate locked loop, and that using native call somehow screws up the screen update of graphic elements.
Any input / tricks / experience to share?