Native Text field in Storyboard

Hi,

I’m learning Corona every day. I just made an app for a realestate company. The app uses SQL lite database, send SMS, save images, sends Email and Sync with a CRM. So far I’m very happy. Thank you Corona

I’m quite not happy with Native text field in Storyboard.  They work well in storyboard in Simulator but not on the actual device. When i switch between scenes it seems to me text field disappear after few seconds…it looks like flicking. If you’ve a label and a textfield the label will move/disappear quickly and smoothly as you switch between scenes but the text field remove a few seconds later. so it looks like first someone takes out all the label at one go then takes out text field. So, it looks weird.

I know Rob and other people talked about having Fake Texbox…on editing bring real text field  etc. If you’ve lots of field then it’s painful …if you’ve to have edit option then you it’s more painful as you have to deal with data label as well.

I want to know if there any plugins or better solutions that will make our life easier. Will there any future fixes or solution. 

native.* API objects cannot be managed by Storyboard.  Storyboard uses our OpenGL based display objects in groups to move around.  All  native.* objects come from the OS and are not in OpenGL and therefore cannot be controlled by putting them in groups and having group effects done on them.  You  have to take care of creating/showing them in enterScene and hiding/removing them in exitScene.  It’s far from ideal, but it’s the way things are in an OpenGL environment.

We did a tutorial a while back on building a text box that uses enterFrame listeners so that they move and hide with groups though scene changes are still problematic.  A few developers have created their own version of it.  You can read about it here:

http://forums.coronalabs.com/topic/42977-widgetneweditfield-beta-testers-needed/

native.* API objects cannot be managed by Storyboard.  Storyboard uses our OpenGL based display objects in groups to move around.  All  native.* objects come from the OS and are not in OpenGL and therefore cannot be controlled by putting them in groups and having group effects done on them.  You  have to take care of creating/showing them in enterScene and hiding/removing them in exitScene.  It’s far from ideal, but it’s the way things are in an OpenGL environment.

We did a tutorial a while back on building a text box that uses enterFrame listeners so that they move and hide with groups though scene changes are still problematic.  A few developers have created their own version of it.  You can read about it here:

http://forums.coronalabs.com/topic/42977-widgetneweditfield-beta-testers-needed/