Native textfields not showing in Fullscreen mode

Anyone working with windows builds and native textfields? We have a problem that the textfields isn’t showing up when fullscreen mode (works in windowed modes)

Is this a limit somehow?

I tried to read up on it, and it looked like it should be working since 2015 according to this:

https://forums.coronalabs.com/topic/62167-fullscreen-support-i-mean-real-one/?p=322290

But maybe something changed again?

We did a “hacky” solution for now with a normal textfield below the native one copying the text into it on update (as writing in the invisbile native textfield still works) but would be great to make it work with the real one.

I just encountered this problem and @roaminggamer came to rescue! Anyway, this definitely has to be fixed.

https://github.com/roaminggamer/RGEasyTextField/

Can you create a small demo project that shows the problem and use the “Report a bug” link at the top of the page please?

Thanks

Rob

I just submitted a bug report but didn’t get a number to follow the issue. Is that alright?

Title of the bug report is : Invisible native text field on Windows build

Hi @bgmadclown,

Yes, it is alright. We are migrating to new system currently so you won’t receive ticket number for a while.

We received your submission. Thank you.

Thank you for your response @Bektur. Will the new system allow us to track the status of those bugs?

I just encountered this problem and @roaminggamer came to rescue! Anyway, this definitely has to be fixed.

https://github.com/roaminggamer/RGEasyTextField/

Can you create a small demo project that shows the problem and use the “Report a bug” link at the top of the page please?

Thanks

Rob

I just submitted a bug report but didn’t get a number to follow the issue. Is that alright?

Title of the bug report is : Invisible native text field on Windows build

Hi @bgmadclown,

Yes, it is alright. We are migrating to new system currently so you won’t receive ticket number for a while.

We received your submission. Thank you.

Thank you for your response @Bektur. Will the new system allow us to track the status of those bugs?