Hello,
Let’s say I have a horse that is running, and it is a spritesheet. And player with his control makes it jump over obstacles (more sprites). When the horse hits the obstacles the game is over.
But the horse is not one sprite… it is a lot of sprites. And I have to calculate the collision for each sprite. In fact I don’t know how to do it even for one sprite cause I don’t know any free program to do near pixel-perfect bounding box collision. So:
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Is there a free app where I can calculate all the coordinates of my one graphic’s custom bounding box and then add them in my addBody table?
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Is there a way to do this for all the sprites in the spritesheet?
Thank you.