need help plese!

–pre-stats

display.setStatusBar(display.HiddenStatusBar)

local licensing = require( “licensing” )

licensing.init( “google” )

local ads = require( “ads” )

 

–physics

local physics = require(‘physics’) 

physics.start()

  --gravity

physics.setGravity(0, 1.8)

 

–background

local bg = display.newImage(“background.jpg”)

bg.x = 300

bg.y = 520

 

–objects

  --player:

local ball = display.newImage(“ball.png”)

ball.x = 300

ball.y = 500

physics.addBody(ball, “dynamic”, {bounce = 0,5})

  --obstacles:

local bad = display.newImage(“bad.png”)

bad.x = 0

bad.y = 900

physics.addBody(bad, “static”)

 

local bad2 = display.newImage(“bad.png”)

bad2.x = 0

bad2.y = 200

physics.addBody(bad2, “static”)

 

local bad3 = display.newImage(“bad.png”)

bad3.x = 650

bad3.y = 100

physics.addBody(bad3, “static”)

 

local bad4 = display.newImage(“bad.png”)

bad4.x = 650

bad4.y = 700

physics.addBody(bad4, “static”)

 

–events

function touchScreen(event)

    if event.phase == “began” then

    transition.to(ball, {time=1000, x=event.x, y=event.y})

    end

end

Runtime:addEventListener(“touch”, touchScreen)

 

function movebad()

    transition.to(bad,{time=2000, x=math.random(-100,900), y=math.random(80,880), onComplete=movebad})

    transition.to(bad2,{time=2000, x=math.random(-100,900), y=math.random(80,880)})

    transition.to(bad3,{time=2000, x=math.random(-100,900), y=math.random(80,880)})

    transition.to(bad4,{time=2000, x=math.random(-100,900), y=math.random(80,880)})

end

movebad()

 

function onColision(event)   

    if ( event.phase == “began” ) then

    ball:removeSelf()

    end

end

Runtime:addEventListener(“collision”, onCollision)

 

function create(event)

    if

    ball:removeSelf() then

    local ball2 = display.newImage(“ball.png”)

    ball2.x = 0

    ball2.y = 900

    ball2.yScale = 0,4

    ball2.xScale = 0,4

    physics.addBody(ball2, “dynamic”)

    end

end

Runtime:addEventListener(“collision”, create)

 

 

   

function touchScreen2(event)

    if event.phase == “began” then

 

        transition.to(ball2, {time=200, x=event.x, y=event.y})

 

    end

  

end   

Runtime:addEventListener(“touch”, touchScreen2)

 

 

 

 

 

 

 

 

What do you need help with?

it tells me that thers an error in efo

Hi @santiago.101862,

When asking for help, please be more specific. Posting your code is useful, but unless the community/staff knows what the issue is, we can’t help you. If there’s an error, please copy and paste that error from the console/Terminal.

The debugging guide actually should be helpful to you:

http://docs.coronalabs.com/guide/basics/debugging/index.html

Take care,

Brent

What do you need help with?

it tells me that thers an error in efo

Hi @santiago.101862,

When asking for help, please be more specific. Posting your code is useful, but unless the community/staff knows what the issue is, we can’t help you. If there’s an error, please copy and paste that error from the console/Terminal.

The debugging guide actually should be helpful to you:

http://docs.coronalabs.com/guide/basics/debugging/index.html

Take care,

Brent