I have an eventListener when triggered appliesForce(). My issue is, how do I know when an object that was thrown through applyforce has fully stopped moving so that I can reset it’s piece, or can I let the game somehow know that the eventListener was triggered so it can call a function to reset the game piece. An onComplete would be nice like the transitions have.
Please help
Thanks [import]uid: 7197 topic_id: 4004 reply_id: 304004[/import]