I have an eventListener when triggered appliesForce(). My issue is, how do I know when an object that was thrown through applyforce has fully stopped moving so that I can reset it’s piece, or can I let the game somehow know that the eventListener was triggered so it can call a function to reset the game piece. An onComplete would be nice like the transitions have.
then in your Runtime enterframe, if %_forcedObjects > 0, loop through _forcedObjects (backwards so you can remove safely) and check if any objects have come to rest (presumably LinearVelocity will be close to 0), do whatever you need to that object and then remove it from the array with table.remove