Hi all,
I read an old post that mention the following:
“When you turn a display object into a physics object, the Physics engine owns the object and
has its own rules about the object. Physics assumes the reference point of the object is the center of the object so object:setReferencePoint() may change the reference point from Corona’s Display Object point of view but not for the Physics engine. This affects collisions and how other physics
bodies interact…”
So how can I change the reference point of a triangle (I want it to rotate around it base) and preserve it collision boundaries?
How can I modify the Physics engine to follow the new reference point?
Regards,
Guy