Need Help With ScreenOriginY Please

hello developers…

i want to ask about display.screenOriginY my game designed for android devices so its possible to get negative values when calling this API (display.screenOriginY also display.screenOriginX ) but now i am interested with screenOriginY my question is what is the maximum value i can get it using this API ??
i did test and print emulators values its give me the max is 44 for HTC sensation also 26.5 for nexus one

i need this value to expand my background height to that max possible value so my game will fill all the screen BTW i am using letterBox Scaling mode in my config.lua [import]uid: 74537 topic_id: 22424 reply_id: 322424[/import]

What’s up ? [import]uid: 74537 topic_id: 22424 reply_id: 90329[/import]

Sorry for bumping this mega old thread, but I was attempting something similar. I’m using Rob’s ultimate config file for the most part and I wanted to try something like this :

 content =  
 {  
 width = 320,  
 height = 512 + (2 \* display.screenOriginY),  
 scale = "letterbox",  

The thing is though my friends app is instantly closing on launch. I figure the reason is because it can only find out the value of screenOriginY till after it has the width and height, therefor you can’t add it to the height value? And I’m also guessing there’s no work around or this would be included in Rob’s config or someone else would have already said something about it?

This would have been really awesome to have for all those android devices with weird resolutions. [import]uid: 77199 topic_id: 22424 reply_id: 143846[/import]

Sorry for bumping this mega old thread, but I was attempting something similar. I’m using Rob’s ultimate config file for the most part and I wanted to try something like this :

 content =  
 {  
 width = 320,  
 height = 512 + (2 \* display.screenOriginY),  
 scale = "letterbox",  

The thing is though my friends app is instantly closing on launch. I figure the reason is because it can only find out the value of screenOriginY till after it has the width and height, therefor you can’t add it to the height value? And I’m also guessing there’s no work around or this would be included in Rob’s config or someone else would have already said something about it?

This would have been really awesome to have for all those android devices with weird resolutions. [import]uid: 77199 topic_id: 22424 reply_id: 143846[/import]

Sorry for bumping this mega old thread, but I was attempting something similar. I’m using Rob’s ultimate config file for the most part and I wanted to try something like this :

 content =  
 {  
 width = 320,  
 height = 512 + (2 \* display.screenOriginY),  
 scale = "letterbox",  

The thing is though my friends app is instantly closing on launch. I figure the reason is because it can only find out the value of screenOriginY till after it has the width and height, therefor you can’t add it to the height value? And I’m also guessing there’s no work around or this would be included in Rob’s config or someone else would have already said something about it?

This would have been really awesome to have for all those android devices with weird resolutions. [import]uid: 77199 topic_id: 22424 reply_id: 143846[/import]

Sorry for bumping this mega old thread, but I was attempting something similar. I’m using Rob’s ultimate config file for the most part and I wanted to try something like this :

 content =  
 {  
 width = 320,  
 height = 512 + (2 \* display.screenOriginY),  
 scale = "letterbox",  

The thing is though my friends app is instantly closing on launch. I figure the reason is because it can only find out the value of screenOriginY till after it has the width and height, therefor you can’t add it to the height value? And I’m also guessing there’s no work around or this would be included in Rob’s config or someone else would have already said something about it?

This would have been really awesome to have for all those android devices with weird resolutions. [import]uid: 77199 topic_id: 22424 reply_id: 143846[/import]