Need help with Tiled map editor

I would appreciate some help and suggestions ( as i’m a complete beginner ) with tiled map editor.

Sadly, the sticker knight example doesn’t show how to create new objects in game ( like shooting lasers, etc. ) 

:frowning: . I did try to simply create a new physics object and apply linear velocity to it in the hero class, but i have no idea how to add it to the map image group, so it didn’t follow the same coordinate system. How would you fix something like this? In case you haven’t read the tutorial, here’s the link: https://github.com/coronalabs/Sticker-Knight-Platformer/

Any help is highly appreciated! 

Once you create a layer in tiled, press it and go to the values. Then add some variables:

physics:enabled true
bodyType “dynamic”

So that should make them have physics.
If you want to add physics to the ground layer just make:
physics:enabled true
bodyType “static”

So the static means it wont fall down in case the physics are enabled.

Once you create a layer in tiled, press it and go to the values. Then add some variables:

physics:enabled true
bodyType “dynamic”

So that should make them have physics.
If you want to add physics to the ground layer just make:
physics:enabled true
bodyType “static”

So the static means it wont fall down in case the physics are enabled.