Hi all, hopefully some more experienced people out there can give me some advice. For the last 6 months I’ve been working on a story rich, turn based RPG, kind of like the old fallout games, that genre. I’ve been coding in Blitzmax, which is a really powerful language. But lately I’ve been having doubts about a game like this on the PC with piracy being the way it is.
So the other direction I can take is developing it for the ipad. One option is to use the iT2d engine by GarageGames, which I’m already really familiar with. What I don’t like is the scripting language is really simple, not class based so makes coding harder in the long run. And I would prefer to create something I can call my own rather than having to abide by a third party license, displaying their logo at the start of the game, etc.
And then there is Corona, which from what I can tell is a rich API and I can make whatever I want with it. Does anyone know if Corona would be suited to build a turn based combat RPG game with a lot of sprites? What is the learning curve? I’m not a good programmer but I’m not a complete novice either. If you were in my position, what route would you choose?
Any opinions or thoughts would be well appreciated. [import]uid: 72439 topic_id: 11875 reply_id: 311875[/import]
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