The game I am developing is an astroid clone. I am implementing a level menu similar to Angry Birds. Right now I have level 1-20 with plans to add more later.
I am new to Game Logic development so i could use some suggestions on logic for unlocking levels. Mainly what should constitute unlocking the next level. Completion of the previous level only or should it be a combination of score vs completion? I am sure there is not really a right or wrong answer. I suppose it’s mainly how hard do I want to make it to complete a level. With something as simple as an astroid game I was thinking that completion on the level would unlock the next. I am planning for easy, medium and hard settings for the user as well.
So … let’er fly. I am open to suggestions to make my first game the best it can be at launch without over complicating it. [import]uid: 7501 topic_id: 16929 reply_id: 316929[/import]