I’m trying to build a matching word game that when the wrong word is pressed the 3 button objects are randomized and reset to different positions. This is what I have currently. I am a newbee and not sure if this code is correct or not. I can’t seem to removeSelf for all 3 buttons (it return a nil value) and reset the buttonFlip function to run again. I would like it to run like that until the right matching button is chosen. Not sure what the best approach would be. Any advice would help
My Code:
–Set Global width and height variables
_W = display.contentWidth;
_H = display.contentHeight;
–Hide status bar
display.setStatusBar(display.HiddenStatusBar);
–Declare a totalButtons variable to track number of buttons on screen
local totalButtons = 0
–Declare variable to track button select
local secondSelect = 0
local checkForMatch = false
–Declare button, and buttonImages table
local button = {}
local buttonImages = {1, 2, 3}
–Declare and prime a last button selected variable
local lastButton = display.newImage(“1.png”);
lastButton.myName = 1;
–Set up simple off-white background
local myRectangle = display.newRect(0, 0, _W, _H)
myRectangle:setFillColor(235, 235, 235)
–Set starting point for button grid
x = -70
function main ()
appleButton()
applePix()
buttonFlip()
end
–Set up game function
function game(object, event)
if(event.phase == “began”) then
if(checkForMatch == false and secondSelect == 0) then
–Flip over first button
object:scale(1.25,1.25);
lastButton = object
–if buttons doesn’t match then reset game
if(lastButton.myName ~= 1) then
print"Match Not Found!";
timer.performWithDelay(1250, function()
checkForMatch = false;
secondSelect = 0;
end, 1)
–If button does match, end game
elseif(lastButton.myName == 1) then
print “Match Found!”;
timer.performWithDelay(1250, function()
checkForMatch = false;
secondSelect = 0;
end, 1)
end
end
end
end
–Place buttons on screen
function appleButton()
–apple button placement and object details
appleButton = display.newImageRect(“1.png”, 200,150);
appleButton:setReferencePoint(display.CenterReferencePoint)
appleButton.x = _W - 386; appleButton.y = _H -860
end
function applePix()
–apple image placement
applePix = display.newImageRect(“apple.png”, 200,400);
applePix:setReferencePoint(display.CenterReferencePoint)
applePix.x = _W - 386; applePix.y = _H -500
end
function buttonFlip()
–location of click match button
for count = 1,3 do
x = x + 225
y = 900
–Assign each image a random location on grid
temp = math.random(1,#buttonImages)-- random 1 through #buttonImages(table number of button images)
button[count] = display.newImageRect(buttonImages[temp] … “.png”, 200,150);
–Position the button
button[count].x = x;
button[count].y = y;
–Give each a button a name
button[count].myName = buttonImages[temp]
button[count].number = totalButtons
–Remove button from buttonImages table so that it won’t repeat button
table.remove(buttonImages, temp)
–Attach listener event to each button
button[count].touch = game
button[count]:addEventListener( “touch”, button[count] )
end
end
main() [import]uid: 190188 topic_id: 33481 reply_id: 333481[/import]