Need urgent help with android app Please..

Hello, 
I recently finished coding my first android game in lua. 

The game ran perfect on corona simulator. But When I installed the game on my device, the game began to hang after 3-4 complete iterations. (Means when game was over and we select to play again, then it begins to hang.)

When I close the game and re-start it, same thing repeats. 

Please help me with this? What should I do now?

The code seems to be fine to me. I tested the game on 2-3 devices, and same was happening in all of them. 

Please help me with this…?

You might want to get a performance meter set up for your app:

http://code.coronalabs.com/code/performance-meter-corona-sdk

This can help you identify exactly what is taking up which resources. It’s not a cure-all, but it can help out. Your next step should be to look over the debugging tutorial, found here:

http://coronalabs.com/blog/2013/07/09/tutorial-basic-debugging/

Without any of your code, it’s impossible to tell you the exact problem. If I were to hazard a guess, I would say that you might have some Runtime listeners that haven’t been removed, or maybe you’re not removing your objects correctly. This is purely speculation, of course. The two items I just referenced are usually the biggest perpetrators of lag on device.

You might want to get a performance meter set up for your app:

http://code.coronalabs.com/code/performance-meter-corona-sdk

This can help you identify exactly what is taking up which resources. It’s not a cure-all, but it can help out. Your next step should be to look over the debugging tutorial, found here:

http://coronalabs.com/blog/2013/07/09/tutorial-basic-debugging/

Without any of your code, it’s impossible to tell you the exact problem. If I were to hazard a guess, I would say that you might have some Runtime listeners that haven’t been removed, or maybe you’re not removing your objects correctly. This is purely speculation, of course. The two items I just referenced are usually the biggest perpetrators of lag on device.