All kidding aside, we want to expose your Corona based App to a wider audience. Not just via twitter/facebook/or our showcase page.
How can you help me help you get more visibility to your app?
Well, we are going to have a section on our newsletter that goes out to all of developers, in the five digits) that highlights the current apps that are were developed *OR* in the process of being developed in Corona.
And how can you help me promote your app?
Aside from the usual screenshots and links to the corresponding app stores, the one thing I would like form you is videos of your apps.
Create a cool video of your app showing game play and graphics and sound, and we will try to get it into our newsletter, and as with any game that wins the app of the week or month, we will include an app video as well on our Showcase page.
So, create some high quality videos, and in the end credits add a blurb that the app was done using Corona SDK and link to www.anscamobile.com (I will add the png’s for end credits here).
Also, last, but not required, we are building a video site that will look at the YouTube videos with the ANSCA Corona SDK tags. Feel free to add those tags in the youtube video as well to show up on our video page.
Our first Corona SDK app was just released on the App Store - we are still working on our marketing collateral but we do have a short video on Youtube - http://www.youtube.com/watch?v=PHZ1rYDu5N8
Tags include “ANSCA Corona SDK” and we’ve linked to you guys in the description.
Thought I’d post a video link to our latest game (waiting review on iphone but available on android now) named “Misplaced”.
It has similar game play to bubble ball.
Just a design note, as Carlos posted here: http://developer.anscamobile.com/code/rope-demo, we used this rope demo code (heavily alerted of course) to create a very neat looking jungle vine in level 6 of the game.
Here is a video of the actual game with the vine in motion.
Oo great, I’m almost ready to start beta testing my game so I’ll make a video of it for you. I’m done porting the majority of the game so now I’m adding finishing touches like OpenFeint integration.
That reminds me of a great movie that does a take off of Blazing Saddles -> UHF with Weird Al Yankovic - quality stuff! [import]uid: 9428 topic_id: 7562 reply_id: 29128[/import]