Negating object spinning

In my game, when two objects collide, they acquire spinning motion, that is they keep on rotating. If there a way to add friction to this rotation?

They must acquire some angular velocity which I want to reduce over time. can someone point me in the right direction?

The physics bodies can have rotational damping set, check with property it is in docs :slight_smile:

oh cool! thanks, checking…

I used it but it does not seem to work :/. Does changing an object from static to dynamic reset angular damping value?

“static” as name suggest is non moving object, so applying this parameter has no sens. It must be applied to dynamic or kinematic object.

Cheers

What I meant was, I set this property to the object and define it as static… but later I change it into dynamic at run-time… do I need to apply this setting when I change its physical property from static to dynamic? 

The physics bodies can have rotational damping set, check with property it is in docs :slight_smile:

oh cool! thanks, checking…

I used it but it does not seem to work :/. Does changing an object from static to dynamic reset angular damping value?

“static” as name suggest is non moving object, so applying this parameter has no sens. It must be applied to dynamic or kinematic object.

Cheers

What I meant was, I set this property to the object and define it as static… but later I change it into dynamic at run-time… do I need to apply this setting when I change its physical property from static to dynamic?