Network detection strategies

I’m building a turn based multiplayer game using Game Minion and frankly things get a bit messy if you loose connectivity during play. The client wants me to queue up moves if the net is down which should be doable.

But what is the best practice to do so? Corona SDK has network detection features but th are iOS only… Other apps I open a port with the socket library to see if I’m up but my fear there is if the games s a success and I’m checking frequently when does it start to look like a cyber attack (opening a port and closing it with out a request). I don’t mind my app doing that once a run, bu ths game hts the network a lot and I want to be a god citizen. Are there any ping libs that I could use? How often s too often to check? [import]uid: 19626 topic_id: 32415 reply_id: 332415[/import]