I’m writing a game that passes bonuses collected to a server.
The call to the server works fine in the simulator and iOS, yet fails on all android devices we’ve tested (my own test device is a SGII).
I’ve got to the stage where I am urlencoding the query and setting the network.request header type to “application/x-www-form-urlencoded”, although it should be noted that those additions changed nothing (IE it worked before either of these changes - we made sure the parameters and values never used iffy characters).
What on earth could the difference be? This is truly a game-ender - we don’t get this to work and we lose the client, as the posting is an integral part of the game (bonuses in-game translate to real-world bonuses).
Help!
Barry
Inludo