The “blob data” isn’t related to achievements or the other OpenFeint features, it’s literally just any custom data you want to store for the player, and retrieve later from their OpenFeint account. The idea is that they could log into OpenFeint while running your game on a different device, and get the same data back.
The 6 lines of sample code from the page below should literally work, and should upload and then download some data. In this example the data is simply the string “some blob data”:
https://developer.anscamobile.com/content/game-edition-openfeint#Network_Save_Card
local downloadListener = function( event )
print( event.name .. " =\> '" .. event.blob .. "' downloaded" )
return true
end
openfeint.uploadBlob( blobKey, "some blob data" )
openfeint.downloadBlob( blobKey, downloadListener )
This is similar to saving a local textfile and loading it in again, except that it’s stored in the cloud for that user. OpenFeint calls this a Network Save Card since the most likely use is saving your current user’s game progress or game state. [import]uid: 3007 topic_id: 1752 reply_id: 5174[/import]