New Alpha (Developer Preview 2)

Hi all, a new update is out! You should have received the following e-mail.

 

The download links are only good for a week, so get them while they’re fresh!

 

walter

 

 


 

Hi Corona Ninjas!

 

Today, we’re seeding out a new Alpha (Developer Preview 2) of Corona Graphics 2.0 to our early-access developers.

 

— Getting Started —

 

Step 1: Download a special build for Mac or Win.

 

Step 2: Download the Tachyon sample code (use these instead of the ones in the installer).

 

Step 3: For docs, start with our migration guide (the actual API reference still needs updating). 

 

Step 4: Provide your feedback on this private forum. If you’re having trouble accessing, send me an e-mail (walter@coronalabs.com). 

 

— What’s New —

 

Here’s what’s new since the previous Alpha:

 

  1. Preliminary support for iOS device builds.

 

  1. There are now over 50 filter effects. We’ve created a bunch of new samples in a folder called ‘filters’ in the Tachyon samples.

 

  1. Improved support for 1.0 compatibility mode. This includes support for reference points in 1.0 mode. To turn it on, you need to add a line in config.lua (see HelloWorld_v1). Previous alpha testers take note that we have changed how to activate this mode. More info in the migration guide.

 

  1. Groups now have support for anchor points via the ‘anchorChildren’ property.

 

  1. Multitexturing support via a new ‘composite’ paint type: http://www.coronalabs.com/blog/2013/08/28/3-d-effects-with-normal-mapping/

 

  1. Stuff I can’t remember :slight_smile:

 

Okay, just remember this is an Alpha release. As we continue polishing, your mileage is likely to vary. Thanks to those of you who’ve been reporting bugs. Now that this update is out, we’re going to turn our attention to them.

 

Thanks again for your help!

 

walter

Walter, I’m getting a crash as soon as I run the program.

Last login: Mon Sep 2 11:51:00 on ttys000 raphaels-macbook-air:~ Raphael$ /Applications/CoronaSDK/Corona\ Terminal ; exit; 2013-09-05 14:23:01.730 Corona Simulator[53963:707] Copyright (C) 2009-2013 C o r o n a L a b s I n c . 2013-09-05 14:23:01.731 Corona Simulator[53963:707] Version: 3.0.0 2013-09-05 14:23:01.731 Corona Simulator[53963:707] Build: 2013.82 2013-09-05 14:23:01.782 Corona Simulator[53963:707] Runtime error ERROR: object:setReferencePoint() is only available in v1Compatibility mode. Use anchor points instead. stack traceback: [C]: ? [C]: in function 'setReferencePoint' ?: in main chunk logout [Process completed]

Screen%20Shot%202013-09-05%20at%202.28.1

Oh, darn! 

Yea, you have to turn off the welcome screen from a normal build of Corona (under Preferences).

How do I go about downloading all the samples at once, or at least all the files of a sample together? I ended up downloading every file individually :s

It’s a little hard to see, but there’s a “download” link on the sidebar/card to the right.

Walter, I’m getting a crash as soon as I run the program.

Last login: Mon Sep 2 11:51:00 on ttys000 raphaels-macbook-air:~ Raphael$ /Applications/CoronaSDK/Corona\ Terminal ; exit; 2013-09-05 14:23:01.730 Corona Simulator[53963:707] Copyright (C) 2009-2013 C o r o n a L a b s I n c . 2013-09-05 14:23:01.731 Corona Simulator[53963:707] Version: 3.0.0 2013-09-05 14:23:01.731 Corona Simulator[53963:707] Build: 2013.82 2013-09-05 14:23:01.782 Corona Simulator[53963:707] Runtime error ERROR: object:setReferencePoint() is only available in v1Compatibility mode. Use anchor points instead. stack traceback: [C]: ? [C]: in function 'setReferencePoint' ?: in main chunk logout [Process completed]

Screen%20Shot%202013-09-05%20at%202.28.1

Oh, darn! 

Yea, you have to turn off the welcome screen from a normal build of Corona (under Preferences).

How do I go about downloading all the samples at once, or at least all the files of a sample together? I ended up downloading every file individually :s

It’s a little hard to see, but there’s a “download” link on the sidebar/card to the right.

hi walter, while running ma application on Latest version (november).showing error 

ERROR: object:setReferencePoint() is only available in v1Compatibility mode. Use anchor points instead.
stack traceback:
    [C]: ?
    [C]: in function ‘setReferencePoint’
    

Staring with build 2076, the recent November release, we have deprecated setReferencePoint in favor of anchor points.  You can read all about anchor points here:
 

http://www.coronalabs.com/blog/2013/10/15/tutorial-anchor-points-in-graphics-2-0/

If you have an app that will be too difficult to port to the new system right away, you can put this line:

graphicsCompatibility = 1 

in your config.lua’s content table (where you set your width and height) and it will turn reference points back on.  You should also read:

http://docs.coronalabs.com/guide/graphics/migration.html

Which is our Graphics 2.0 migration guide to help you with other changes brought about with public build 2076. 

Rob

hi walter, while running ma application on Latest version (november).showing error 

ERROR: object:setReferencePoint() is only available in v1Compatibility mode. Use anchor points instead.
stack traceback:
    [C]: ?
    [C]: in function ‘setReferencePoint’
    

Staring with build 2076, the recent November release, we have deprecated setReferencePoint in favor of anchor points.  You can read all about anchor points here:
 

http://www.coronalabs.com/blog/2013/10/15/tutorial-anchor-points-in-graphics-2-0/

If you have an app that will be too difficult to port to the new system right away, you can put this line:

graphicsCompatibility = 1 

in your config.lua’s content table (where you set your width and height) and it will turn reference points back on.  You should also read:

http://docs.coronalabs.com/guide/graphics/migration.html

Which is our Graphics 2.0 migration guide to help you with other changes brought about with public build 2076. 

Rob