Hi all, a new update is out! You should have received the following e-mail.
The download links are only good for a week, so get them while they’re fresh!
walter
Hi Corona Ninjas!
Today, we’re seeding out a new Alpha (Developer Preview 2) of Corona Graphics 2.0 to our early-access developers.
— Getting Started —
Step 1: Download a special build for Mac or Win.
Step 2: Download the Tachyon sample code (use these instead of the ones in the installer).
Step 3: For docs, start with our migration guide (the actual API reference still needs updating).
Step 4: Provide your feedback on this private forum. If you’re having trouble accessing, send me an e-mail (walter@coronalabs.com).
— What’s New —
Here’s what’s new since the previous Alpha:
- Preliminary support for iOS device builds.
- There are now over 50 filter effects. We’ve created a bunch of new samples in a folder called ‘filters’ in the Tachyon samples.
- Improved support for 1.0 compatibility mode. This includes support for reference points in 1.0 mode. To turn it on, you need to add a line in config.lua (see HelloWorld_v1). Previous alpha testers take note that we have changed how to activate this mode. More info in the migration guide.
- Groups now have support for anchor points via the ‘anchorChildren’ property.
- Multitexturing support via a new ‘composite’ paint type: http://www.coronalabs.com/blog/2013/08/28/3-d-effects-with-normal-mapping/
- Stuff I can’t remember
Okay, just remember this is an Alpha release. As we continue polishing, your mileage is likely to vary. Thanks to those of you who’ve been reporting bugs. Now that this update is out, we’re going to turn our attention to them.
Thanks again for your help!
walter