As nice as the engine looks, this is a thickly veiled attempt at rev-share via AWS services. The more popular your game is, the more service charges you’ll acquire across what appears to be a variety of their services related to gaming.
May be a nice option for some, but I’d read the fine print (Like Windows, PSOne, XBOX support only currently).
And though I’ve yet to find any docs to back it up, I’d be willing to guess that Lua will play a secondary role. It appears the focus is on C++ for the real meat of the engine.
The thing I like the most is the deep cloud integration, which is something we are adding to Corona Cloud as well.
Cheers.