New Blog: FREE 2D Game Art, Assets & Tutorials For Corona Indie Devs [UPDATE]

Hi all,

I’ve being using Corona for a few months now, and I’ve just started a blog on creating great 2D game art and assets for Indie Devs. We will be updating this site often, starting with the more basic stuff, and moving on to more complex art, menus, tile sets, character development etc.

Probably one of the most common reason why an Indie Developers game might fail is due to bad game artwork. You can be the best programmer in the world, and under the hood you might have a potential hit, but the brutal reality is that if your app looks like it’s been created by a 6 year old on the surface, then no one’s going to buy or download it. Their money is being spent elsewhere.

This is particularly true in the current climate, where nearly 17,000 app submissions are made to the App Store each month, and where the behemoth games studios (EA, Zynga, PopCap) with multi-million dollar budgets are taking over the various app stores.

So what’s the answer here, when as a general rule, Indie Developers are working with little or no budget at all? How can we compete? How can we catch the eye of the App Store customer being lured relentlessly by the high-end, expensive, ‘AAA’ art and production teams of the App Store fat cats? The answer is, it’s tremendously difficult – but not impossible.

The most obvious answer for the programmer is to outsource the art. But as we are aware, having an artist produce your artwork can be very expensive – prohibitively so in many cases of the Indie. Good artwork for a game is not cheap, and rightfully so when you consider the number of sprites, backgrounds, assets that an average game may require.

That leaves us with little or no choice but to create some or all of the artwork for our games ourselves. It’s all too easy for the Indie to say ‘we can’t compete with the AAA’s’, and put little effort into the aesthetic polish of the game, relying on the gameplay to win the day. In most cases (probably 9,999 out of 10,000 App Store purchases), that won’t be the case. Customer’s come for the aesthetics, and stay for solid gameplay. Successful games and Indie Developers need both.

And so, we come to the point of this post. This blog will aim to provide the Indie Developer with a resource, or cache, of detailed tutorials, knowledge, and in some cases freely usable assets, which you can use as weaponry in the never-ending battle against the industry Goliaths.

Here’s a peek at some of the posts so far…

Vector Vs Raster Graphics Explained

Vector Vs Raster Graphics Explained

1UP On Manipulating Shapes In Illustrator

1UP On Manipulating Shapes In Illustrator

The blog is actually split into two separate Blogs - the Game Art Blog, and a separate Indie Game Development blog in which we’ll also be sharing code examples, tutorials, reviews etc.

Hopefully, if you’re an Indie Dev, or just wanting to learn, you’ll find our posts useful.

We would also welcome any feedback or suggestions either here or on our blog, and would like any tutorial requests that you can think of. Thanks for reading and hope to see you on the blog.
Adam

iNSERT.CODE [import]uid: 74503 topic_id: 21498 reply_id: 321498[/import]

Hey mate @ iNSERT.CODE one more time an awesome “thing” from you.

I`m going to check it out.
Thanks again,
Rodrigo. [import]uid: 89165 topic_id: 21498 reply_id: 85091[/import]

This is fantastic to see! I am personally very interested in any art tutorials - especially in this style. (It is similar to xxxfanta’s art, which I love.)

Looking forward to seeing it grow!

Peach :slight_smile: [import]uid: 52491 topic_id: 21498 reply_id: 85137[/import]

Hi @RSCdev and @peach pellen,

Thanks for your comments. I hope to get a lot more of these tutorials out on the blog covering things from character design, menus, backdrops, tiles sets and everything else game related. I think it’ll be useful for indie devs.

Incidentally, I’ve just update with a new tutorial if you want to check it out:

Tutorial Part 1: Creating An Evil Bomb Enemy

Tutorial Part 1: Creating An Evil Bomb Enemy

This tutorial will include the project file and the character can be used freely by developers in their commercial games under a Creative Commons License.
I’d love it if people here could tweet/follow us on Twitter and follow/Like us on Facebook:

Follow @iNSERT_CODE on Twitter

Follow the blog on Facebook

@Peach, it’d be great if you could point people looking for advice about artwork on these forums to this post or the blog too maybe? [import]uid: 74503 topic_id: 21498 reply_id: 85425[/import]

Hey @insert, Ive Liked your FB and also following on Twitter. BTW THANKS for one more tuto. Ive read all the others since yesterday and those are very helpful by any meaning.
Cheers,
Rodrigo. [import]uid: 89165 topic_id: 21498 reply_id: 85433[/import]

Happy to send people this way when looking for art, certainly :slight_smile:

Was already following you on Twitter and have now liked your FB page.

Can you shoot me an email when you have some time, please? peach[at]anscamobile :slight_smile: [import]uid: 52491 topic_id: 21498 reply_id: 85463[/import]

Thanks @Peach, sent you an email. [import]uid: 74503 topic_id: 21498 reply_id: 85499[/import]

Super,

following on twitter too now.

Jürgen [import]uid: 19590 topic_id: 21498 reply_id: 85502[/import]

This is awesome, Adam @iNSERT.CODE. I booked marked it for me to get back to. If I’m not in this mad rush to finish up my game, I’d be checking out your tutorial right now.

It’s just that I get feedbacks that compels me to do a lot more to the game before I can finish… That said, if you have a tutorial on how to make great icons for app store, please point me to it. And if you don’t have it, maybe you’d make one?? That’s something I’d need to attend to next week.

Naomi [import]uid: 67217 topic_id: 21498 reply_id: 85577[/import]

Thanks @Naomi.

We are planning a tutorial on creating app icons but it’s not yet finished. It will include a free downloadable template with some preset styles for use too. Keep checking back though and I’ll post an update here when it’s available. [import]uid: 74503 topic_id: 21498 reply_id: 86307[/import]

FREE TO GOOD HOME :slight_smile:

i purchased some music at GameMusicBundle.com they gave me 1 free link to pass off to a friend.

Please email me at DoubleSlashDesign [at] gmail and I’ll pass it on to you.

Please note that I only have one - so the first person to email me please also reply to this post so others will know that it’s gone.

thanks

Larry [import]uid: 11860 topic_id: 21498 reply_id: 86326[/import]

Hi all,

There’s been a few updates to the blog since I last posted. Here’s some of the topics covered:

Getting To Know The Pen Tool In Adobe Illustrator: The Basics

Getting To Know The Pen Tool In Adobe Illustrator: The Basics
Mastering The Pen Tool: Learning To Trace & ‘Vectorise’

Mastering The Pen Tool: Learning To Trace & 'Vectorise

And…I’ve just completed a Guest Blog Post for Peach Pellen’s Techority.com

Creating a Metal-Look Volume Dial

Creating a Metal-Look Volume Dial
Finally (for this post), I’m currently creating an accompanying coding tutorial post (link below) in which I create a Corona SDK project that utilises the above control knob artwork for more sophisticated volume control in an app. The user can ‘grab’ and rotate the control knob using their finger to control the volume of the background music track. As they do so, the LEDs switch on or off in real time depending on the volume level:

Stylish Volume Control In Corona SDK

Stylish Volume Control In Corona SDK
Phew…

As always, let me know if you have any comments, or any suggestions for any Corona SDK and/or game art tutorials that you’d like to see and I’ll see what I can do
[import]uid: 74503 topic_id: 21498 reply_id: 91709[/import]

Thanks Insert,

To somewhat back up your claims I am putting out an update to my game with all new art, but before I hired the artist I asked on the Touch Arcade forums how important the art is and if it will make a difference in downloads. Everyone including some big players in the indie scene agreed that the artwork in many cases is even more important than the gameplay when it comes to sales.

I have no experience to report yet as my update is about a month away but I will be happy to report once I get some data. [import]uid: 31262 topic_id: 21498 reply_id: 91714[/import]