I built my game using Corona newest version ( January build) in a hope that it will increase performance of my game, turned out it won’t even run on the device. I tried building the game using the previous version ( December build) and everything works fine, except that the game runs very unstable and very slow.
I tried building my game using the previous version on iPod Touch 4. There is no problem. Run smoothly at 60 FPS.
I use physics in my game, as well as spritesheet. Is it possible that spritesheet has problems in Android? I tried Bubble Ball on Android and while there is some lag to be found, it isn’t as much as my game. But I’m not sure because there is no FPS display in Bubble Ball while I show it in my game so I know mine.
I’ve been struggling with this for almost a year now and my subscription is ending, yet I haven’t finished any game because I seems to always run into problems that cannot be solved by myself but wait for the next build. So any help would be really appreciated here :’( [import]uid: 5976 topic_id: 5563 reply_id: 305563[/import]
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