@troynall
You will have that chance! Around chapter 3 (I say this, as Michelle may re arrange content, as this book is in “draft” form) you start with diving right into making a game, which is an old school game but teaches you from the ground up about project organization, groups, listeners, functions etc etc.
I am extremely technical and design & implement call centers, which has nothing to do with programming. That said, I have some idea on how to roll out huge projects, track a large amount of resources and ensure things are done on time and budget. All of that doesn’t have anything to do with programming, but does have something to do with programming (I know a contradiction!). Also consider, I am a hyper active attention loser (HAAL, no relation to HAL 9000 lol). I’ve never been diagnosed, but I know that I’m 95% sure I’m ADHD
What’s that got to do with this book? I’ll tell you. When I pick up technical manuals, books etc I have a tendency to hit it hard and somewhere around chapter…1 (lol) if the writer isn’t engaging me I get all pissed off and walk away. I’ve read other Corona Books, and those books were not “right” for me like this one is. I think maybe it’s a different, but straight forward perspective with good pacing.
That’s what I feel about the first 4 chapters thus far:
Good pacing, good layout, recap of what’s going on, keeping reader engaged.
I’m finishing up ch 3 and 4, and then sending back the notes and waiting to review the next batch of chapters
**Edit
11/04/11 - reviewed chapter 5 and 6 -
This is where this book REALLY shines. You build yet another game (2nd one so far) that is different but really hammers home the basics of the first game.
It really gets into it, covering sprites, animation, tables, score, sound, some physics etc. I learned quite a bit from it. The cool thing was I really didn’t have to comment too much, it was very well written and I read it end to end in one sitting, then read it 2 more times, went through the code. I’m very pleased.
11/09/11 Started review of ch 7 and 8 - HOlY CRAP another game!!! This time, it’s something different and really cool. You take everything you learned previously and really add on some useful stuff, and different gameplay. Using accelerometer, score, openfient, then there is some twitter, facebook, etc implementation. I’m not doing these chapters justice, but I think after someone reads this book they are going to have a brain full of corona sdk.
The end.
ng
By the way, I have twitter
cellphonegaming
angrycarrot (this is my support twitter account for my “company” …yea it’s not quite to “company” status lol)
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