New Corona Game Development Book Announced

@.TH3ORY , @doubleslashdesign

Sorry no. My book is about Monkey. It just happens that Michelle and I write for the same publisher and it is nice to exchange infos about the writing procedures and the progress along the way.

But reasding that at least 3 books for Corona being written, I am sure that you will have plenty of material to study. [import]uid: 5712 topic_id: 16654 reply_id: 72380[/import]

@doubleslashdesign Thanks! Much appreciated!

Now on an off topic note in an off topic forum, my game is officially in the App Store! It’s called Willy Wiener and the Tunnel of Doom. Check it out!

http://itunes.apple.com/us/app/willy-wiener-tunnel-doom/id483283595?mt=8

Trailer: http://www.youtube.com/watch?v=070PBxmQdkk&feature=colike

Thanks guys!

Michelle [import]uid: 22552 topic_id: 16654 reply_id: 72610[/import]

Congrats for your achievement Michelle!!! [import]uid: 5712 topic_id: 16654 reply_id: 72630[/import]

Thanks Michael! [import]uid: 22552 topic_id: 16654 reply_id: 73639[/import]

Some further thoughts…
I’m excited about this book. I’ve applied a ton of stuff I learned from this book through the technical review process. It’s one of the few times I actually sat through a book and tore through every example trying to get EVERYTHING to work.

Other technical books, it’s a case of go straight to something and do just that and then it sits on the shelf for eternity. This is not the case with this book as compared to other Corona SDK books I’ve read.

I’ve been very lucky to get exposed to this and had the opportunity to review it. Before this, my game had some issues - mostly the not so fun stuff like menus, options screens, etc. With the use of the sample games, I was able to rip out the game content and use the menu system as a template for my game (saved me so much time, I laughed). This was something that really separated this book from the other books I read. Project files that made sense and the flow of projects built up on one another instead of just “here is this, ok ya cool”…and " ok here is this and yea ok cool" and then I felt disconnected.

That’s my off the cuff opinion thus far, and that was the draft. The timing of reviewing this book came at a most excellent time as I just finished my core game logic and was stumbling with all the menu navigation and scoring system :slight_smile:
I’ll report back again when I officially finish the review, which I anticipate will be within the next few weeks.
-ng
shameless plugs to follow:

@angrycarrot (game studio twitter - updates etc)
@cellphonegaming (my yapping account, where I discuss everything)
wwww.angrycarrot.com [import]uid: 61600 topic_id: 16654 reply_id: 75325[/import]

I have finished my review for this book.
Wow, what great content and this was ‘draft’ form!

I’ve been comparing other books, I’m VERY fair, and this appears to be the book other books will be compared to.

I’ll write more later, I’m off to CES2012 now :slight_smile: going to see some ultra thin HDTV’s and look at some new toys :slight_smile:

-ng
shameless plugs to follow:

@angrycarrot (game studio twitter - updates etc)
@cellphonegaming (my yapping account, where I discuss everything)
wwww.angrycarrot.com [import]uid: 61600 topic_id: 16654 reply_id: 78934[/import]

Michelle, I look forward to reading your e-book when it comes out - when in February?

Nick, you sound like a PR guy for the book! :smiley:

Mike, off topic, how does Monkey compare with Corona SDK? I used to code in Blitz and am now exploring my options. [import]uid: 114611 topic_id: 16654 reply_id: 83268[/import]

@Robelong: Monkey is a complete different beast. You can’t really compare them, because the weakness of one tool is the strength of the other one. [import]uid: 5712 topic_id: 16654 reply_id: 83400[/import]

@MikeHart: Interesting regarding Monkey vs Corona. Thanks for your opinion.
[import]uid: 114611 topic_id: 16654 reply_id: 83402[/import]

@robleong Thanks! I’m hoping late February, if it stays on schedule. Lots of finalizing to do with it still. [import]uid: 22552 topic_id: 16654 reply_id: 83694[/import]

@robleong lol. Yea, I know I sound like a PR dude, but I only get excited about stuff that I like, and I’ll rip things apart if I don’t like it.

I’m looking forward to the final product as well :slight_smile:

ng [import]uid: 61600 topic_id: 16654 reply_id: 83695[/import]

Hi Michelle,

First off, congratulations on your upcoming book. Can you tell me if the book will cover some of the latest build features? Up to what daily builds did you include before the cutoff time to submit your book for printing? When will it be ready :slight_smile:

Sid [import]uid: 7475 topic_id: 16654 reply_id: 87026[/import]

Hi Michelle,

I’m excited about your book and have pre-ordered it from the UK website.

Do you know if I will be automatically alerted when it is published?

Are you still tracking for a release this month?

cheers,
bill
[import]uid: 4157 topic_id: 16654 reply_id: 87358[/import]

Hi Sid,

Thank you very much! For the most part the book will be compatible with the latest stable build since not every Corona user is a paid subscriber. I think it will be up to Build 2011.704. Going to try to include Storyboard API in the least which is great for understanding how to change scenes within an app.

Right now I’m still finalizing the book for print. The publisher’s end is a little different so the date is from what I can see TBA.

Regards,
Michelle [import]uid: 22552 topic_id: 16654 reply_id: 87417[/import]

Hi Bill,

Excited to hear that you pre-ordered it. :slight_smile: I’m not exactly sure how the alert system works when it is finally printed. That’s pretty much on the publisher’s end. Still trying to work as swiftly as I can with all the finalization so it can be good to go for everyone wanting to learn about game development in Corona. From what it looks like the date is TBA unlike what it says on Packt’s website. I will have to inform them to update the release date so there is no confusion. Still, it’s coming out no matter what. :slight_smile:

Best,
Michelle [import]uid: 22552 topic_id: 16654 reply_id: 87423[/import]

@MobiDojo

Last I checked, packts release date set for mid may? Is that the exact date? I’m interested in this book, would it cover things not in online tutorials?

[import]uid: 128294 topic_id: 16654 reply_id: 89597[/import]

@LakeviewHotel

Hello, sorry for the delayed reply. I’m working on getting the book released sooner than May. If all goes according to plan, it’ll be released late March.

What I cover is basically a start to finish on how to create/submit a game in Corona SDK. This includes:

  • Understanding the basics of Lua/Corona API’s
  • Code for game frameworks I created
  • Submission through iOS App Store/Android Market (Google)
  • IAP’s through iOS
  • Storyboard API

Those are a few things that will be in the book. Everything goes through a step by step process on how to do all those things and why I coded the way things are. It is mostly directed towards beginner’s who have never programmed before and those who want to build gaming related applications. Hope that helps. Let me know if there are any questions.

Best,
Michelle
@chelleshock1219
@mobidojo [import]uid: 22552 topic_id: 16654 reply_id: 91542[/import]

@Mobidojo

When do you think the date will be in may?

Off topic. I sunk my teeth into some coding but don’t have all the pieces to put it together. Got 60% of the graphics done.

[import]uid: 128294 topic_id: 16654 reply_id: 102826[/import]

@LakeviewHotel

You will be glad to hear that it officially came out today! :slight_smile: Worked really hard to push for an early release date before May. Glad it worked out.

Good that you have some graphics worked out. It’ll make the visual aspect of your development easier. [import]uid: 22552 topic_id: 16654 reply_id: 102945[/import]

Congrats, Michelle! Look forward to purchasing a copy soon.
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