Some further thoughts…
I’m excited about this book. I’ve applied a ton of stuff I learned from this book through the technical review process. It’s one of the few times I actually sat through a book and tore through every example trying to get EVERYTHING to work.
Other technical books, it’s a case of go straight to something and do just that and then it sits on the shelf for eternity. This is not the case with this book as compared to other Corona SDK books I’ve read.
I’ve been very lucky to get exposed to this and had the opportunity to review it. Before this, my game had some issues - mostly the not so fun stuff like menus, options screens, etc. With the use of the sample games, I was able to rip out the game content and use the menu system as a template for my game (saved me so much time, I laughed). This was something that really separated this book from the other books I read. Project files that made sense and the flow of projects built up on one another instead of just “here is this, ok ya cool”…and " ok here is this and yea ok cool" and then I felt disconnected.
That’s my off the cuff opinion thus far, and that was the draft. The timing of reviewing this book came at a most excellent time as I just finished my core game logic and was stumbling with all the menu navigation and scoring system
I’ll report back again when I officially finish the review, which I anticipate will be within the next few weeks.
-ng
shameless plugs to follow:
@angrycarrot (game studio twitter - updates etc)
@cellphonegaming (my yapping account, where I discuss everything)
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