New drum sequencer app "Advanced Mobile Drummer" for iPad

We are trying to push things as far as we can go so heres our best yet.
https://itunes.apple.com/us/app/advanced-mobile-drummer/id575932997?mt=8

Designed for solo musicians, bands or anyone away from the studio who needs to create drum patterns. If you are a guitarist or vocalist who needs a backing rhythm or perhaps your drummer has been abducted by aliens or blown up and you need a replacement-this could be just what you need!
* Advanced creative features you won’t find on a standard drum machine.
* A huge range of professional acoustic and electronic sounds.
* Real-time record or step record. Create up to 32 patterns and 8 songs using 5 tracks.
* Adjust pitch, level and decay on each drum pad or drum step and control these settings over time as patr of your pattern. You are not limited to just one sound per track as each step can have its own sound.
* You can also adjust swing from 0 to 7(extreme).
* Auto track assigns each pad to a track automatically.
* Store 4 drum kit programs for the drum pads independently from patterns.
* 5 Drum pads for live play, overdubbing or recording
* Real-time triggering of patterns. [import]uid: 124886 topic_id: 32931 reply_id: 332931[/import]

screenshots here
http://beatsnbobs.com/amd.html [import]uid: 124886 topic_id: 32931 reply_id: 130832[/import]

looks very nice.

could i ask you how you timed the beats?
i tried to make a sound game recently and found no way to keep corona in time over a longer period of time, at least not by timing the game using an enterframe loop and neither by using a timer.performWithDelay loop.
if this part of the forum is just about showcasing and not about asking such questions please excuse me.

cheers,
michael [import]uid: 11133 topic_id: 32931 reply_id: 130844[/import]

screenshots here
http://beatsnbobs.com/amd.html [import]uid: 124886 topic_id: 32931 reply_id: 130832[/import]

looks very nice.

could i ask you how you timed the beats?
i tried to make a sound game recently and found no way to keep corona in time over a longer period of time, at least not by timing the game using an enterframe loop and neither by using a timer.performWithDelay loop.
if this part of the forum is just about showcasing and not about asking such questions please excuse me.

cheers,
michael [import]uid: 11133 topic_id: 32931 reply_id: 130844[/import]