New Game : Blood Forest pixel action rpg

Hey Solar2D community! I’m thrilled to share that my pixel art action RPG, Blood Forest, is now available on the Google Play Store!

Dive into a dark, retro-inspired world packed with intense combat, epic quests, and a gripping story. Explore haunting forests, battle fearsome enemies, and uncover the secrets of the Blood Forest. If you love pixel art vibes and deep RPG mechanics, this one’s for you!

I’d love to hear your feedback, tips, or just chat about your adventures in the game! Let me know what you think in the comments or go to https://x.com/retributionPlay.

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Hoyaaaa!

Congratulation!

The game looks very nice.

I downloaded and tried the game until I defeated the first boss.
The combat system and sound design are great, and the ability to explore and gather materials to craft healing potions is a fun feature.

The leveling system in the game isn’t very well represented—I completely didn’t notice it for the first five levels. I think there should be an experience bar somewhere.
The game’s objectives are also unclear. I was stuck for quite a while, unsure of what to do. At first, I thought I needed to reach level 15 to defeat the guards, but then I realized I had to find a key to activate the first gate. I went straight into the cave and got blocked immediately. I kept going in and out of the cave and had to watch ads repeatedly, which made me want to quit. Eventually, I went up and saw the boss. I thought I just had to defeat it and enter the cave, but no—I was still blocked, so I gave up. – I just found a way at the top, I think it needs some emphasis on the mini map.

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Hi, thank you so much for your interest in the game, and especially for the feedback. I’ll definitely look into it and work on addressing it. I hope you keep playing! Thanks again.

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Do you have plans to release for iOS?

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Hi! Thanks for your question. Yes, I would love to release it on iOS, but I don’t own a Mac or iPhone yet. Once I do, I will release it on the App Store.

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Big Update: Destination Pointer and More!
Introducing the Destination Pointer for a clearer path to your goals! We’ve added graphical improvements for better recognition, fixed several bugs, and introduced an exciting new world map feature to enhance your adventure.
Update should be out tomorrow.
(thanks to Kan98 for poiting it out).

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With Solar2D you can build and upload to the Apple App Store without owning a Mac. (You will still need an iPhone and an Apple Developer account.)

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Oh, thank you so much! I didn’t know. I’ll do some research and maybe be able to release it there sooner than I’m expecting. Thanks a lot again!

Hi! I’ve made a bunch of updates to the game. I added a destination marker to the world map and now also to the minimap when you’re in the right area. I also added an HP bar to breakable map objects to show they’re destructible when hit. Additionally, I included a mini XP bar below the menu button and a bigger size in the status menu for better visibility. I also removed some ads at the cave entrance to avoid annoying players at the start. Hope you like the changes! Comments and feedback would be greatly appreciated.

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Congrats! Like the art style!

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Thank you so much! I hope you keep playing and sharing your feedback to improve the game.

Heyya,
I finished the 2nd Boss, the game has a really good combat system, I think you need to give people more targets to fight. Something like more mandatory monster camps to destroy.

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Hey, thanks for playing again! That’s a great idea. I’ll head back to the drawing board and figure something out. Thanks again for the feedback!

I pushed an update today, and it should be live tomorrow. I added additional enemy camps spread throughout the map, an overall UI update, and made boss names visible now. Thanks to Kan98 again for the suggestion! It’s still not perfect, but I think it’s much better. Try it out—free on Google Play!

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