New Game: Storm of Tank

This is a realtime strategic game based on tank battle.

youtube Trailer

The aims is to conquer all areas on the map with tanks.

tank is the only units of this game.

the tank consists of three parts (frame,top,shot)

user can build his or her own tanks by changing parts.

parts can be obtained by winning the battles.

the higher the level, user need the stronger tanks.

I plan to release this game as a paid game only in the App Store.

to be released in the google play store, I need to test on a variety of devices. 

I am concerned about the quality of this game

but i hope how many people like it.

colour?

monochrome color.   feels bad ?

I agree with SGS in that some colour might be helpful.

Personally, I am also having a little difficulty in following what is going on or what the objective of the game is. There’s a lot going on on the screen, so I would recommend featuring some less cluttered levels on your future videos as well. That way people like me would have an easier time understanding the core/basic gameplay.

Same here. It’s not that it looks bad, it just makes interpreting what’s going on on-screen more difficult than it should be. The linear art makes it hard to distinguish between what’s solidly there and what is just open space.

I’m okay with the monochrome. I think for me, and it could be what others are saying is that it’s rather busy. It’s really hard to separate the tanks from the obstacles. 

Rob

Is it too confused?

because the teaser is part of the play video? 

(the normal gameplay)

I postponed the game release and gathering other opinions.

thanks a lot.

I think the message here is that the trailer should start by showing a simple version of the gameplay, like an intro. Further into the trailer, albeit quite quickly, the demos of the gameplay can get more and more busy. This way the person watching the trailer gets an idea of how to start playing the game up front, but quickly sees how it can get more involved - and at the end gets a glimpse of just how crazy the levels can be once you’re familiar. But don’t start with the ‘most familiar experience’.

I don’t have a problem with a complete lack of colour, either. There are at least two games which totally lack any colour, as far as my memory serves. However, you need to be careful when doing that because it can be difficult to differentiate the various elements of the game: inanimate objects of both solid and passable become confusing for the player. Remember, any application - game or otherwise - should provide a high degree of intuition (one of Apple’s greatest legacies, IMHO.)

I agree with u. the game must be intuitive. In other words, that point is difficult.

Might I ask, what is the game’s goal? I saw that the levels had star ratings on them in the trailer. What are the victory conditions and how does the player earn stars in each level?

The purpose of the game is to conquer all areas on the map.

If you advance through 3 minutes play, it is a victory.

Stars will be awarded according to the distance advanced. 

this is updated 

Probably not the best indication if it is going to be successful, but I like it. Is it going to localized in English or Spanish?

English is scheduled. 

Unfortunately, I do not know Spanish.

but if i can get help, I will localize in Spanish. 

colour?

monochrome color.   feels bad ?

I agree with SGS in that some colour might be helpful.

Personally, I am also having a little difficulty in following what is going on or what the objective of the game is. There’s a lot going on on the screen, so I would recommend featuring some less cluttered levels on your future videos as well. That way people like me would have an easier time understanding the core/basic gameplay.

Same here. It’s not that it looks bad, it just makes interpreting what’s going on on-screen more difficult than it should be. The linear art makes it hard to distinguish between what’s solidly there and what is just open space.

I’m okay with the monochrome. I think for me, and it could be what others are saying is that it’s rather busy. It’s really hard to separate the tanks from the obstacles. 

Rob

Is it too confused?

because the teaser is part of the play video? 

(the normal gameplay)

I postponed the game release and gathering other opinions.

thanks a lot.

I think the message here is that the trailer should start by showing a simple version of the gameplay, like an intro. Further into the trailer, albeit quite quickly, the demos of the gameplay can get more and more busy. This way the person watching the trailer gets an idea of how to start playing the game up front, but quickly sees how it can get more involved - and at the end gets a glimpse of just how crazy the levels can be once you’re familiar. But don’t start with the ‘most familiar experience’.

I don’t have a problem with a complete lack of colour, either. There are at least two games which totally lack any colour, as far as my memory serves. However, you need to be careful when doing that because it can be difficult to differentiate the various elements of the game: inanimate objects of both solid and passable become confusing for the player. Remember, any application - game or otherwise - should provide a high degree of intuition (one of Apple’s greatest legacies, IMHO.)