I’m currently developing a new puzzle game which uses RayCasting. Should be finished in the next few weeks. It is as yet untitled.
The beauty of raycasting is there is no collision detection at all, and the raycast picks up the coords of object hit as well as the angle of reflection off a surface. Perfect fit for my new game.
Here’s a quick preview. Please leave any questions or feedback.
[sharedmedia=core:attachments:149]