Can you please let me know if the gpgs still needs the [“plugin.google.play.services”] in the build.settings AND if this is not a problem when using admob in the game?
I currently experience a stop without any log info when doing this:
gpgs = require ("plugin.gpgs")
in the build.settings I’m using the following plugins:
plugins = { ["CoronaProvider.analytics.flurry"] = { publisherId = "com.coronalabs" }, ["plugin.google.iap.v3"] = { publisherId = "com.coronalabs", supportedPlatforms = { android=true } }, ["plugin.admob"] = { publisherId = "com.coronalabs", supportedPlatforms = { iphone=true,android=true } }, ["plugin.gpgs"] = { publisherId = "com.coronalabs", supportedPlatforms = {iphone=true,android = true} }, ["CoronaProvider.gameNetwork.google"] = { publisherId = "com.coronalabs", supportedPlatforms = { android=true } }, ["CoronaProvider.native.popup.social"] = { publisherId = "com.coronalabs" }, },