Hi,
I have not been using display.newRetinaText(), I had already built my game with this function:
http://blog.anscamobile.com/2011/07/tip-say-goodbye-to-blurry-text-for-good/
It worked very nicely for me, and if it ain’t broke don’t fix it! But now I bet it is broke as far as the new iPad is concerned. I am wondering how it should be modified to handle the new iPad resolution? I do not have an iPad 3 to test on unfortunately, but I was thinking something like:
if xScale < .25 or yScale < .25 then
sizeMultiply = 4
end
Does that sound about right? Will that fix the text for an iPad 3? What would the display.contentScaleX be on an iPad 3 for an app using letterbox scaling, originally built for 320x480?
Any help would be greatly appreciated, thanks. [import]uid: 8139 topic_id: 23666 reply_id: 323666[/import]