I was testing my html5 app with someone who has this phone note 20 5g
The browser behavior is a bit weird
The objects must be double clicked to respond rather than tapped. and they barely respond.
When i downloaded fire fox on his phone it worked but it missed up the view a little bit (in Arabic only) although fire fox browser is working ok on my laptop for the same URLs… and on my phone i downloaded firefox text for Arabic is missed up see attached images for both browsers on my phone
Chrome on Samsung does not respond to tap … sometimes it does … but mostly you have to keep tapping like double taps to get a response … can someone verify please
This is really weird … if you however tap a textfield input it will respond immediately but Solar2D objects like images simply does not respond!!
Chrome on any other phone works perfectly … chrome on windows PC works perfectly … safari on phone works perfectly … Firefox on phones shifts Arabic text only
Thank you @Kao14 but the documentation only speak about the shaderPrecision parameter in config.settings. I’m referring to the enableHighDpi parameter that you include in the window table into your build.settings file.
Ohh i see, good question. I think this “enableHighDpi” was a mistake by me.
I don’t remember where i got this attribute. Anywhere from a Git-Project, i played in this time a lot around.
Is it possible to execute this line of JavaScript code from solar2d?
window.location = "tel:495898694"
because when using the regular system.openurl … it redirects to another page which causes a problem with browsers set to disallow popups (popup blockers)