Here is a little update.
We are making AMAZING progress on the debugging, testing and polishing of Garden of Orbs. This is a game we are really proud of and we think you all are going to love it. It plays REALLY well and is proving to be very addictive.
Lately we’ve added game modes and redesigned the heads-up display (HUD). We think its going to give it a cleaner look and the new game modes has made the game even more deep. Now with 3 game modes…and 100 puzzles…the game depth is quite respectable.
And the game modes are significantly different. 1 mode is a practice mode…which is perfect for young kids that just want to knock balls around. Then for those looking for a serious challenge…there are 2 challenge modes. 1 is a shot challenge where you are tasked with finding the most efficient solution to clear the orbs from the garden. You only have 3 lives…so you have to make them count. Clear the garden is the allowed shot count and with 1 life used and you earn the crystal orbs.
The other challenge mode is a time challenge. This is very different in that you are allowed a couple extra shots…but you have to clear the garden before time runs out. In this mode you only have 1 life…so it takes a good combination of skill and speed to earn the crystal orbs.
Below is a couple of fresh screenshots showing the game mode selection options and the brand new HUD.
We still have just a few things we want to get pulled together…but if luck is on our side, we hope to submit sometime late this week…fingers crossed.
We think (and hope) the market is going to LOVE this game.
It truly is a fun game…trust me!
(and I’m not just saying that because I created it…just saying it because it actually is REALLY FUN!!!)
Cheers and thanks for stopping by!
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