We have released our new game “Tales of the Sanctuary: Chapter 1”. It’s a point and click adventure game with hidden objects elements. We’d be glad if you make comments on our game(here or on various stores). Hope you enjoy it
John was travelling alone through majestic fog in the middle of the night. Half-asleep he continued to drive, his eyes became heavy, the darkness engulfed his vision - and then he saw… her. At the last second he tried to avoid a fatal hit, skidding, sliding… colliding.
John wakes up now in a dark room - the door is locked and you are alone. The only thing he remembers, is the face of woman in red that haunts his mind. This mysterious adventure will take you to places beyond imagination, time and memory.
As you work your way through 25 exciting levels you will slowly unravel the story. Point and click game style and seek and find genre meet in this “escape the nightmare” themed story. Secret items are everywhere and you must solve the hide and seek riddles in this adventure.
About Google Play version, we can’t talk about a release soon because we are not able charge for paid applications here in Turkey. We want to release it but there is nothing we can do right now
About iOS version, luckily we can charge for paid applications in the Apple Store. iPhone version is ready to go and right now, we’re working on tax and banking stuff for the account. If we’re lucky, we’ll be able to release our game before 2014. Fingers crossed
By the way, we’re planning on using GGLibs for the iOS version. You may want to look for the Credits section
Silly fact: I thought I was posting the topic through the company account
That’s awesome that you’re using them, especially in an adventure game like we are! I was going to pick up the game anyway but now I know that our code is in there I’m even more excited
p.s.: Sorry @GlitchGames but we haven’t included your code in the current release. Hope we can have time to add new stuff and use your libraries for achievements or data saving.
p.s.2: @Danny, we are waiting for some arrangements in 2014 so that we’ll be able to release our game in Google Play. It’s not certain but we’re still exploring ways to sell games in Google Play.
About Google Play version, we can’t talk about a release soon because we are not able charge for paid applications here in Turkey. We want to release it but there is nothing we can do right now
About iOS version, luckily we can charge for paid applications in the Apple Store. iPhone version is ready to go and right now, we’re working on tax and banking stuff for the account. If we’re lucky, we’ll be able to release our game before 2014. Fingers crossed
By the way, we’re planning on using GGLibs for the iOS version. You may want to look for the Credits section
Silly fact: I thought I was posting the topic through the company account
That’s awesome that you’re using them, especially in an adventure game like we are! I was going to pick up the game anyway but now I know that our code is in there I’m even more excited
p.s.: Sorry @GlitchGames but we haven’t included your code in the current release. Hope we can have time to add new stuff and use your libraries for achievements or data saving.
p.s.2: @Danny, we are waiting for some arrangements in 2014 so that we’ll be able to release our game in Google Play. It’s not certain but we’re still exploring ways to sell games in Google Play.
@Glitch Games, have you been able to play the game? By the way, I’m also following Ferris Mueller’s Day Off and it seems things are going well with it. You’re getting pretty good reviews, hope you are happy with the way things are
I’m updating the first post with the Google Play link and adding the gameplay video from our channel.
@Glitch Games, have you been able to play the game? By the way, I’m also following Ferris Mueller’s Day Off and it seems things are going well with it. You’re getting pretty good reviews, hope you are happy with the way things are
I’m updating the first post with the Google Play link and adding the gameplay video from our channel.
We’ve just released an update for Tales of the Sanctuary on iOS, v1.3. With this update, we have finally added the achievements, thanks to GGLibs I’m updating the first post with that information.
We’ve also released a free version, on App Store and Google Play, with IAP support for everyone to try out our game. You can find the free version links right here(and in the first post):