When using the old sprite library, if I’ve got a simple png file with equal sized frames, the index of the frames goes from left to right, top to bottom.
However, when I use the new sprite library, it’s confusing for me to create the sequences because the order of the frames indices does not seem to go in this order. Is it necessary to use TexturePacker or some other packing software to determine which frame is which, or can I create my sprite in a way that keeps my frames in the same order as they are in the png file?