Hi all,
I’m new to Corona, and phone development in general, but I’m an experienced developer and looking at getting into phone apps.
If you want to avoid the back-story, go down two paragraphs 
I’m a C/C++/Java developer with about 17 years commercial experience in various fields. I’m also an Android fan and recently purchased a Dell Streak 5in mini tablet running 2.2 (FroYo). I couple of weeks ago I grabbed the Android SDK and Eclipse + Android plugin and had a play. It was familiar, being Java, and seemed like quite a good model, but I soon lost interest. I’ve learned many languages/API’s/SDK’s/frameworks etc over the years and learning another just made my eyes glaze over. The other day a workmate mentioned Corona (after the BubbleBall story) but I didn’t see any Windows support (I only use Windows). Anyway now there is the Windows beta, I’m looking at it again. I’ve done some reading on Lua, and while I haven’t used it before, it looks simple enough. Same with Corona.
My main question is , what would be the recommended path for an established developer to take to get into Corona development? Should I just go through all the newb articles/tutorials, or go straight to one of the ‘frameworks’ that I see people have come up with? Should I go straight into OO concepts, which of course I’m no stranger to, or start simply? If the former, could someone recommend such classes or a framework? I guess I’d try my hand at a simple game first, but I’m not ruling out ‘other’ apps as well. Should I try and clone a simple existing game (for practice)? Maybe put my name out there for a free phone app dev and learn as I go
I’m not a Mac user, and only have an old (PowerPC) Mini in the house which can’t be used for the purpose of iPhone apps, so I was initially targetting Android. I also don’t have an iPhone or iPad. (*However* given the larger market for iPhone, I could be swayed. But that’s another topic).
Thanks in advance for any pointers and sorry for the ramble!
programmer
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