Have a look at this website http://www.learningcorona.com/.
Look for the Ansca Video Tutorials and if you think about it, one of the actions we are talking about is simply a transition that performs a scaling function. Tutorials 2-6 should cover the basics of what you are going to need for starters.
I think that will set you down the right path, the more I think about it, the ball scaling I believe should be fairly straightforward if that is all that is required.
With the right background and goal area I think you can keep the code much simpler than I was originally thinking for a very simple version of the game.
I think if you work through that basketball example you’ll get the core ideas on how you can pull this off.
For me, who is new to Corona (and coding in general) , it can help taking a break and watching a few of those video tutorials from that site while you relax without coding, they can really give you ideas on how you can tackle these challenges even though the videos might not be directly related to your game.
They also put the big picture in perspective. You work through each little snippet of code which as an individual is 1 basic effect , but they combine to create the full effect you wish to achieve.
You’ll pick up something small each video that is applicable to your game, I’ve had a few “Voila” moments when I watched Ricardo Rauber’s video for Director Class on youtube.
Cheers
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