Newbie question: Button not responding during scene transition

Hi, I have an opening movie consisting of several scenes that transition from one to the next using cross-fades.  At any time, I want the user to be able to touch the screen (anywhere) and skip to the main menu.  So I created an invisible full-screen button for the user to touch.  It works fine, except during the cross-fades, at which times it becomes un-responsive.  Can anyone help explain why this is happening?  Any help would be much appreciated.  Here is my code:

[lua] 

local changeScene = function()

        storyboard.gotoScene( “scene2”, “crossFade”, 1000 )

    end

    

    local sceneTimer = timer.performWithDelay( 4500, changeScene, 1 )

    

        --Create Invisible “Skip to Title Screen” Button

    local skipButton = display.newRect( 0, 0, _G.W, _G.H )

    skipButton.alpha = 0

    skipButton.isHitTestable = true

    skipButton:addEventListener(“touch”,

        function(inEvent)

            if inEvent.phase == “ended” then

                – deal with opening music and transition to Title Screen

                audio.stop(1);

                timer.cancel( sceneTimer )

                storyboard.gotoScene( “data.screens.TitleScreen” );

                

            end

        end

    );

[/lua]

You can only press your “button” when you are on a scene, when you are transitioning  between scenes the “button” doesn’t actually exist. Making an intro to your app probably looked easy by using quick transitions from one scene to another, but I wouldn’t do it that way.

You really want a sprite sheet that you can loop until the screen is pressed, that is how I do mine. Have a look at the demos for sprites on the corona simulator. They are fairly easy to work with and there is a lot less work involved than the way you are trying to do it now.

You can only press your “button” when you are on a scene, when you are transitioning  between scenes the “button” doesn’t actually exist. Making an intro to your app probably looked easy by using quick transitions from one scene to another, but I wouldn’t do it that way.

You really want a sprite sheet that you can loop until the screen is pressed, that is how I do mine. Have a look at the demos for sprites on the corona simulator. They are fairly easy to work with and there is a lot less work involved than the way you are trying to do it now.