Hello! Major corona newbieee. I’m having problems with goToScene. I want to go to my next scene but I can’t Im having errors.
main.lua
\_W = display.contentWidth; \_H = display.contentHeight; display.setStatusBar( display.HiddenStatusBar ) local storyboard = require "storyboard" local scene = storyboard.newScene() storyboard.gotoScene( "menu" ) function scene:createScene( event ) end function scene:enterScene( event ) end function scene:exitScene( event ) end function scene:destroyScene( event ) end scene:addEventListener( "createScene", scene ) scene:addEventListener( "enterScene", scene ) scene:addEventListener( "exitScene", scene ) scene:addEventListener( "destroyScene", scene ) return scene
menu.lua
local storyboard = require( "storyboard" ) local widget = require "widget" local scene = storyboard.newScene() local ui = require("ui") display.setStatusBar( display.HiddenStatusBar ) local phase local function Play(event) --The debugger says This line storyboard.gotoScene( "play", "Fade", 500) --and this line are errors I checked tutorials and sample codes and they're pretty much the same return true end --creates scene function scene:createScene( event ) local group = self.view --background local background = display.newImage("background.png", true) background.x = display.contentWidth / 2 background.y = display.contentHeight / 2 --logo local logo = display.newImage("logo.png") logo.x = display.contentWidth / 2 logo.y = 130 --buttons playButton = display.newImage("buttonuntouched.png", 280, 320) playButton:addEventListener("touch", Play) playButton.x = display.contentWidth / 2 playButton.y = 300 end --enter scene function scene:enterScene( event ) local group = self.view end --exit scene function scene:exitScene( event ) local group = self.view end --destroy scene function scene:destroyScene( event ) local group = self.view end scene:addEventListener ("createScene", scene) scene:addEventListener ("enterScene", scene) scene:addEventListener ("exitScene", scene) scene:addEventListener ("destroyScene", scene) return scene
play.lua
local storyboard = require( "storyboard" ) local scene = storyboard.newScene() --Set Global width and height variables \_W = display.contentWidth; \_H = display.contentHeight; --Hide status bar display.setStatusBar(display.HiddenStatusBar); --Background local bg = display.newImage("bg.png") scene:addEventListener( "createScene", scene ) scene:addEventListener( "enterScene", scene ) scene:addEventListener( "exitScene", scene ) scene:addEventListener( "destroyScene", scene ) return scene
I didnt put my code yet in my play menu because i want to clear all errors first.
I hope someone can help me. A million thanks in advance!