Thanks, ok here is the code. I hadn’t posted it only because it is extremely basic.
Since I am still learning this is all in main.lua. Eventually I’ll break it out. I was just trying to figure out how to get it working.
On a side note, this game will ultimately have more than one level. Is the suggestion to break out the assets for each level as its own lua file? i.e. level1.lua, level2.lua, etc.
Contents of main.lua:
– Activate physics engine
local physics = require(“physics”)
physics.start()
display.setStatusBar( display.HiddenStatusBar )
local bkg = display.newImage( “Background1_1.png” )
bkg.x = 160; bkg.y = 260
local leftWall = display.newImage( “VerticalBoundary_1.png”)
leftWall.x = 10; leftWall.y = 260
physics.addBody( leftWall, “static”, { friction=0.5, bounce=0.3 } )
local rightWall = display.newImage( “VerticalBoundary_1.png”)
rightWall.x = 312; rightWall.y = 260
physics.addBody( rightWall, “static”, { friction=0.5, bounce=0.3 } )
local bottomWall = display.newImage( “HorizontalBoundary_1.png”)
bottomWall.x = 160; bottomWall.y = 474
physics.addBody( bottomWall, “static”, { friction=0.5, bounce=0.3 } )
local topWall = display.newImage( “HorizontalBoundary_1.png”)
topWall.x = 160; topWall.y = 29
physics.addBody( topWall, “static”, { friction=0.5, bounce=0.3 } )
local curve1 = display.newImage( “Curve1_1.png”)
curve1.x = 105; curve1.y = 85
physics.addBody( curve1, “static”, { friction=0.5, bounce=0.3 } )
local curve2 = display.newImage( “Curve2_1.png”)
curve2.x = 70; curve2.y = 125
curve2:scale(1, 1.1)
physics.addBody( curve2, “static”, { friction=0.5, bounce=0.3 } )
local curve3 = display.newImage( “Curve3_1.png”)
curve3.x = 230; curve3.y = 88
physics.addBody( curve3, “static”, { friction=0.5, bounce=0.3 } )
local curve4 = display.newImage( “Curve4_1.png”)
curve4.x = 273; curve4.y = 90
physics.addBody( curve4, “static”, { friction=0.5, bounce=0.3 } )
local curve5 = display.newImage( “Curve5_1.png”)
curve5.x = 210; curve5.y = 190
physics.addBody( curve5, “static”, { friction=0.5, bounce=0.3 } )
local curve6 = display.newImage( “Curve6_1.png”)
curve6.x = 205; curve6.y = 213
physics.addBody( curve6, “static”, { friction=0.5, bounce=0.3 } )
local curve7 = display.newImage( “Curve7_1.png”)
curve7.x = 130; curve7.y = 230
physics.addBody( curve7, “static”, { friction=0.5, bounce=0.3 } )
local curve8 = display.newImage( “Curve8_1.png”)
curve8.x = 100; curve8.y = 275
curve8:scale(.9, .9)
physics.addBody( curve8, “static”, { friction=0.5, bounce=0.3 } )
local curve10 = display.newImage( “Curve10_1.png”)
curve10.x = 240; curve10.y = 280
physics.addBody( curve10, “static”, { friction=0.5, bounce=0.3 } )
local curve11 = display.newImage( “Curve11_1.png”)
curve11.x = 259; curve11.y = 330
physics.addBody( curve11, “static”, { friction=0.5, bounce=0.3 } )
local curve12 = display.newImage( “Curve12_1.png”)
curve12.x = 164; curve12.y = 330
curve12:scale(.7, .8)
physics.addBody( curve12, “static”, { friction=0.5, bounce=0.3 } )
local curve13 = display.newImage( “Curve13_1.png”)
curve13.x = 32; curve13.y = 370
curve13:scale(.8, .8)
physics.addBody( curve13, “static”, { friction=0.5, bounce=0.3 } )
local curve14 = display.newImage( “Curve14_1.png”)
curve14.x = 53; curve14.y = 423
physics.addBody( curve14, “static”, { friction=0.5, bounce=0.3 } )
local curve15 = display.newImage( “Curve15_1.png”)
curve15.x = 53; curve15.y = 420
curve15:scale(.8, .8)
physics.addBody( curve15, “static”, { friction=0.5, bounce=0.3 } )
local curve16 = display.newImage( “Curve16_1.png”)
curve16.x = 165; curve16.y = 415
curve16:scale(.9, .9)
physics.addBody( curve16, “static”, { friction=0.5, bounce=0.3 } )
local curve17 = display.newImage( “Curve17_1.png”)
curve17.x = 150; curve17.y = 435
curve17:scale(.8, .8)
physics.addBody( curve17, “static”, { friction=0.5, bounce=0.3 } )
local curve19 = display.newImage( “Curve19_1.png”)
curve19.x = 215; curve19.y = 380
curve19:scale(.8, .8)
physics.addBody( curve19, “static”, { friction=0.5, bounce=0.3 } )
local curve20 = display.newImage( “Curve20_1.png”)
curve20.x = 275; curve20.y = 400
curve20:scale(.8, .8)
physics.addBody( curve20, “static”, { friction=0.5, bounce=0.3 } )
local startHole = display.newImage( “StartHole_1.png”)
startHole.x = 176; startHole.y = 50
physics.addBody( startHole, “static”, { friction=0.5, bounce=0.0 } )
local finishHole = display.newImage( “FinishHole_1.png”)
finishHole.x = 155; finishHole.y = 425
physics.addBody( finishHole, “static”, { friction=0.5, bounce=0.0 } )
local warpHole1 = display.newImage( “WarpHole_1.png”)
warpHole1.x = 30; warpHole1.y = 200
physics.addBody( warpHole1, “static”, { friction=0.5, bounce=0.0 } )
local warpHole2 = display.newImage( “WarpHole_1.png”)
warpHole2.x = 285; warpHole2.y = 410
physics.addBody( warpHole2, “static”, { friction=0.5, bounce=0.0 } )
local bumper1 = display.newImage( “bumper.png”)
bumper1.x = 30; bumper1.y = 50
physics.addBody( bumper1, “static”, { friction=0.5, bounce=0.8 } )
local bumper2 = display.newImage( “bumper.png”)
bumper2.x = 130; bumper2.y = 225
physics.addBody( bumper2, “static”, { friction=0.5, bounce=0.8 } )
local bumper3 = display.newImage( “bumper.png”)
bumper3.x = 290; bumper3.y = 180
physics.addBody( bumper3, “static”, { friction=0.5, bounce=0.8 } )
local bumper4 = display.newImage( “bumper.png”)
bumper4.x = 165; bumper4.y = 320
physics.addBody( bumper4, “static”, { friction=0.5, bounce=0.8 } )
local bumper5 = display.newImage( “bumper.png”)
bumper5.x = 290; bumper5.y = 362
physics.addBody( bumper5, “static”, { friction=0.5, bounce=0.8 } )
local bumper6 = display.newImage( “bumper.png”)
bumper6.x = 65; bumper6.y = 410
physics.addBody( bumper6, “static”, { friction=0.5, bounce=0.8 } )
local hole1 = display.newImage( “hole_1.png”)
hole1.x = 60; hole1.y = 155
local hole2 = display.newImage( “hole_1.png”)
hole2.x = 290; hole2.y = 85
local hole3 = display.newImage( “hole_1.png”)
hole3.x = 200; hole3.y = 240
local hole4 = display.newImage( “hole_1.png”)
hole4.x = 240; hole4.y = 270
local hole5 = display.newImage( “hole_1.png”)
hole5.x = 80; hole5.y = 270
local hole6 = display.newImage( “hole_1.png”)
hole6.x = 30; hole6.y = 355
local hole7 = display.newImage( “hole_1.png”)
hole7.x = 30; hole7.y = 440
local hole8 = display.newImage( “hole_1.png”)
hole8.x = 210; hole8.y = 370
local hole9 = display.newImage( “hole_1.png”)
hole9.x = 230; hole9.y = 450
local ball = display.newImage( “steelball2.png” )
ball.x = 170; ball.y = 60
ball:scale(.3, .3)
physics.addBody( ball, { density=3.0, friction=0.5, bounce=0.3 } )
I can send someone the images if needed.
Thank you very much to the community for the help.
Marc [import]uid: 10413 topic_id: 3597 reply_id: 11172[/import]