News & Updates

PARTICLE CANDY 1.0.15 AVAILABLE

Particle Candy version 1.0.15 is out now. This version contains the following changes, updates and fixes:

  • NEW: CLEAR PARTICLES OF A CERTAIN EMITTER ONLY
    You can now pass an emitter name to ClearParticles( ) to clear particles of a certain emitter only.

  • FIXED: FREEZE / RESUME
    In previous versions, WakeUp( ) was called each time on application resume, also if the particle system has been set to frozen before the suspend event occured. This has been fixed. If you freeze the particle system by yourself, it will stay frozen now as long as you call WakeUp( ) again, also if an application suspend event occured meanwhile.

Please also remember our 50%-OFF BUNDLE OFFER -purchase either Text Candy or Particle Candy and receive a personal coupon to get the other one 50% off. Check your order confirmation email which will include your personal bundle code. Make sure to enter it when placing your subsequent order to activate the discount.

[import]uid: 10504 topic_id: 4024 reply_id: 51118[/import]

I purchased particle candy earlier this year and I do not see a bundle offer in any of my emails.

Can you shoot one over to me?

my email is info(at)

LCCPartners.com
or
DoubleSlashDesign.com

Thanks

Larry Meadows
DoubleSlashDesign.com [import]uid: 11860 topic_id: 4024 reply_id: 51934[/import]

PARTICLE CANDY 1.0.16 AVAILABLE

Particle Candy version 1.0.16 is out now. This version contains the following changes, updates and fixes:
NEW: COLORIZE / TINT PARTICLES
Particles can now be tinted with every color (requires Corona daily build 612 or higher). Two new Particle Type properties have been added: ‘colorStart’ (which defines the default color of a particle) and ‘colorChange’ (the amount of color change per second). Use the first one to create particles of any color -without the need to use additional images anymore, and the second one to darken or brighten particles over time -or to change from one color to another. Note the new sample code ‘Sample_Color_Change’ and the updated manual section ‘CreateParticleType’ for detailed info.
BUNDLE-OFFER
Note: the 50%-OFF BUNDLE OFFER still continues -purchase either Text Candy or Particle Candy and receive a personal coupon to get the other one 50% off. Check your order confirmation email which will include your personal bundle code. Make sure to enter it when placing your subsequent order to activate the discount.

Existing customers of either Particle Candy or Text Candy should have received a personal bundle coupon via email today, too.
SUPPORT
Please note, that we do not check this forum on a daily basis, so please email us (support -at- x-pressive.com) in case you need instant help or support. Mailing is is the fastest way of getting help, but you might also consider to post here, of course, so that other Candy users can help you with their experience.
MORE INFO / WHERE TO FIND
Particle Candy for Corona SDK Website
Text Candy for Corona SDK Website
[import]uid: 10504 topic_id: 4024 reply_id: 55343[/import]

UPDATE 1.0.04 IS OUT

What’s new?

  • StartAutoUpdate()
    StopAutoUpdate()
    Can be used instead repeatedly calling Particle Candy’s Update() function from within your main loop (or if you don’t have a main loop at all). When StartAutoUpdate() is called once, Particle Candy keeps updating itself automatically on enterFrame until you call StopAutoUpdate() or CleanUp().

  • New sample effect included -see “Sample_Visuals_FairyDust”

MORE INFO / WHERE TO FIND
Particle Candy for Corona SDK Website
Text Candy for Corona SDK Website
[import]uid: 10504 topic_id: 4024 reply_id: 12854[/import]

PARTICLE CANDY 1.0.17 AVAILABLE

Particle Candy version 1.0.17 is out now. This version contains the following changes, updates and fixes:
MODULE REWRITTEN
Particle Candy module has been completely rewritten to eliminate the use of LUAs deprecated module( ) function. This is an internal change only, usage stays the same. See here for more details about this topic.

FIXED: INVALID PNG IMAGES
Some PNG images proved to be invalid under Lion OS (Fireworks sample and a few others). Fixed now.

VERSION 1.0.15 INCLUDED
Please note that Particle Candy version 1.0.16 (and above) requires Corona SDK build 612 or newer due to the new tinting feature. Please update your version of Corona now. If you are not a subscribed Corona user (and therefore can’t access the latest daily builds) or in case you’d like to use an older Corona version, please use Particle Candy version 1.0.15 instead which you’ll find included in this update as well.
BUNDLE-OFFER
Note: the 50%-OFF BUNDLE OFFER still continues -purchase either Text Candy or Particle Candy and receive a personal coupon to get the other one 50% off. Check your order confirmation email which will include your personal bundle code. Make sure to enter it when placing your subsequent order to activate the discount.
WEBSITE / REFERENCE
Particle Candy for Corona SDK Website
Text Candy for Corona SDK Website
[import]uid: 10504 topic_id: 4024 reply_id: 56277[/import]

Thanks for the great (and inspiring :wink: ) update!

Are you planning to update (removing module( ) function) Text Candy as well? [import]uid: 10478 topic_id: 4024 reply_id: 56293[/import]

This is planned as well, of course, but may take a little time due to the complexity of this library. [import]uid: 10504 topic_id: 4024 reply_id: 56308[/import]

TEXT CANDY 1.0.08 AVAILABLE

Text Candy version 1.0.08 is out now. This version contains the following changes, updates and fixes:
MODULE REWRITTEN
Text Candy module has been completely rewritten to eliminate the use of LUAs deprecated module( ) function. This is an internal change only, usage stays the same. See here for more details about this topic.

NEW FEATURE: TINTING BITMAP TEXTS
You can colorize / tint bitmap texts to any color now. See updated manual (setTextColor) and the new sample code included (Sample_TextColor). Please note that tinting bitmap texts requires Corona daily build 612 or higher.
BUNDLE-OFFER
Note: the 50%-OFF BUNDLE OFFER still continues -purchase either Text Candy or Particle Candy and receive a personal coupon to get the other one 50% off. Check your order confirmation email which will include your personal bundle code. Make sure to enter it when placing your subsequent order to activate the discount.
REFERENCE:
Particle Candy for Corona SDK Website
Text Candy for Corona SDK Website
[import]uid: 10504 topic_id: 4024 reply_id: 64246[/import]

I didn’t want to start a new thread for that :

Would it be possible, in a next release, to have, as in

object = display.newImageRect( [parentGroup,] filename [, baseDirectory] width, height )

the optional [parentGroup] param to CreateText.

local MyText = TextCandy.CreateText ( {  
 layer = myLayer,  
 fontName = "MyCharacterSet",  
 text = "GET READY!",  
 x = 100,  
 y = 100  
 } )  

Nothing really important here, I admit :slight_smile: [import]uid: 9328 topic_id: 4024 reply_id: 64434[/import]

-> Added :wink: Will be avialable with the next update. [import]uid: 10504 topic_id: 4024 reply_id: 64441[/import]

Thank you. [import]uid: 9328 topic_id: 4024 reply_id: 64506[/import]

SpriteCandy :slight_smile:

When I see how stable,performant and simple is TextCandy, which deals with SpriteSheets, it would be wonderful to see you develop a lib that “just” simplifies sprisheets.

Whether for animation or just fixed image (all packed in one file).

I know there is spritegrabber but when I tried to use it in my project (director with), some strange errors appear. I know that I must do something wrong, but I also know that everything works fine with TC and the font sprisheets I made for it.

Thx for reading :slight_smile: [import]uid: 9328 topic_id: 4024 reply_id: 65018[/import]

As for TC feature request :

Would a sunbeam deform be possible ?

I mean : there is a center origin point, text are like beams from the center point, “|” brings a new beam, properties could be autoStep or textDirection,…

[import]uid: 9328 topic_id: 4024 reply_id: 67775[/import]

PARTICLE CANDY 1.0.19 AVAILABLE

Particle Candy version 1.0.19 is out now. This version contains the following changes, updates and fixes:
FIXED: DeleteFXField( )
Adding an FX field and removing it immediately could result in an error message (‘attempt to call global RemoveFXListener’). This is fixed now.

UPDATED: SetEmitterTarget( )
You can now specify x- and y-offsets for the emitter when following a target object. If you specify -50 as the y-offset, for example, the emitter always keeps a position 50 pixels above the target’s current position.

BUNDLE-OFFER
Note: the 50%-OFF BUNDLE OFFER still continues -purchase either Text Candy or Particle Candy and receive a personal coupon to get the other one 50% off. Check your order confirmation email which will include your personal bundle code. Make sure to enter it when placing your subsequent order to activate the discount.
REFERENCE:
Particle Candy for Corona SDK Website
Text Candy for Corona SDK Website
[import]uid: 10504 topic_id: 4024 reply_id: 70763[/import]

TEXT CANDY 1.0.09 AVAILABLE

Text Candy version 1.0.09 is out now. This version contains the following changes, updates and fixes:
NEW FEATURE:
Text Candy now supports loading of AngelCode fonts as exported from Bitmap Font Creator (free, Windows) or Glyph Designer (Mac), for example. See the updated manual, command ‘AddCharsetFromBMF’ and the included sample ‘Sample_Load_AngelCode_Fonts’.

NEW FEATURE:
New parameter with CreateText(): parentGroup = [ANYGROUP]. If specified, the created text object will be inserted automatically into the specified display group.

FIXED:
Fixed a char spacing issue with vector fonts. Corona does not return the correct width of space characters, therefore the word spacing width was not correct when using vector fonts. This has been fixed now.
BUNDLE-OFFER
Note: the 50%-OFF BUNDLE OFFER still continues -purchase either Text Candy or Particle Candy and receive a personal coupon to get the other one 50% off. Check your order confirmation email which will include your personal bundle code. Make sure to enter it when placing your subsequent order to activate the discount.
REFERENCE:
Text Candy for Corona SDK Website
Particle Candy for Corona SDK Website

[import]uid: 10504 topic_id: 4024 reply_id: 74702[/import]

NEW SAMPLE VIDEO
Uploaded new sample video to demonstrate a Zippo fire effect. Full sample code will be included with the next update.

WATCH VIDEO

[import]uid: 10504 topic_id: 4024 reply_id: 77734[/import]

Simply AMAZING!

Mo [import]uid: 49236 topic_id: 4024 reply_id: 78230[/import]

PARTICLE CANDY 1.0.20 AVAILABLE

Particle Candy version 1.0.20 is out now. This version contains the following changes, updates and fixes:
NEW FEATURE:
You can now use a table as a particle type’s ‘imagePath’ property instead of a single string. If you pass a table that contains various image names, all of these images are used randomly. This is useful to create a particle type that uses several images (no need to create a new particle type for each image anymore).
NEW FEATURE:
Time Scaling (experimental). You can pass a float value with Particles.Update to set the time scale. A value of 1.0 means ‘normal time’, a value of 0.5 will slow down particle movement, a value of 2.0 will double the speed and movement of particles. Please note that this feature is experimental only and does not affect all particle properties (a particle’s lifetime, for example, remains unchanged).
NEW SAMPLE CODE:
Added a sample to demonstrate how to use Corona Storyboard API together with Particle Candy. See ‘Sample_Storyboard’.
NEW SAMPLE CODE:
Added two samples to show how you can affect particle movement by moving the emitter’s parent instead of the emitter itself. See ‘Sample_Moving_Emitters_Parent’.
NEW SAMPLE CODE:
Added new visual sample ‘Sample_Visuals_BloodSplats’:
>> WATCH VIDEO
NEW SAMPLE CODE:
Added new visual sample ‘Sample_Visuals_Uzi’:
>> WATCH VIDEO
NEW SAMPLE CODE:
Added new visual sample ‘Sample_Visuals_Zippo’.
>> WATCH VIDEO

BUNDLE-OFFER
Note: the 50%-OFF BUNDLE OFFER still continues -purchase either Text Candy or Particle Candy and receive a personal coupon to get the other one 50% off. Check your order confirmation email which will include your personal bundle code. Make sure to enter it when placing your subsequent order to activate the discount.
REFERENCE:
Text Candy for Corona SDK Website
Particle Candy for Corona SDK Website

[import]uid: 10504 topic_id: 4024 reply_id: 82680[/import]

Thx for the update !

Timescale is indeed cool and the sample code works great.

But when trying to use storyboard sample code I get the following terminal error repeating “attempt to perform arithmetic on local ‘timeScale’ (a table value)” …

Edit :
Actually it seems that PC.StartAutoUpdate() is responsible, comment it and put PC.Update() on enterframe and it works fine. [import]uid: 9328 topic_id: 4024 reply_id: 82969[/import]

WOW! great update! Love the blood splat. Anyway to keep the splashes on the screen during the all game? I am thinking like having a windshield hit by blood and each splash stays on the windshhield to make difficult for the player to see the scene and to indicate that the player health is decreasing?

Thank you for an amazing module for Corona!

Mo. [import]uid: 49236 topic_id: 4024 reply_id: 83176[/import]