UPDATE 1.0.03 IS OUT
What’s new?
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New command: DetachParticleTypes( emitterName, [particleTypeName] ). Detaches a certain particle type (or all attached particle types) from an emitter. See reference for a detailed description.
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Fixed an emission delay issue. In some cases, emission delays have been ignored when multiple particle types with different emission delay settings had been attached to the same emitter.
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New samples included: Package now contains an effects library (including explosions, rain, fire, smoke, fog etc.) to show how to manage and use a collection of particle effects in your own projects. You can include the complete library to attach the included ready-to-go effects to your emitters or just copy & paste any effect you like into your own code. These effects are also a great source to learn how to design your own particle effects.
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