newText don't display help!

Hi, first sorry for my english,

I have a scene “gameover.lua” that is open with showOverlay, and in scene:create I want to show or not a newText according to the case.

For this I try multiple solutions, but when I put the code so that it does not see , the text is not seen in any case.

e.g.: 

local newHighScore = false if currentScore \> currentHighScore then      newHighScore = true end  local newHighScoreLabel = display.newText("New high score!!", 100, 100) if (newHighScore) then      newHighScoreLabel.alpha = 1 else      newHighScoreLabel.alpha = 0 end sceneGroup:insert(newHighScoreLabel )

This not show the newText.

If I coment --newHighScoreLabel.alpha = 0 then show it 

But in all solutions when I  write the part to hide or make text “” in any case show me the text.

and I have another code in true part and it works perfectly.

any help is appreciated!!

Hello,  try

local newHighScoreLabel = display.newText("New high score!!", 100, 100) 

instead of 

local newHighScoreLabel = newText("New high score!!", 100, 100) 

Good Luck!

Hello, thanks for the quick answer, but in the code I have it right , was misspelled in the example. Sorry!

insert: print (newHighScore) before the last if statment. and check console if its getting true or false. i suspect your getting false, so the problem if there are any is the currentScore that is not triggering to true. print  also before the first if:

print (currentScore, currentHighScore)

prints helps alot when you are debugging. try them and you will find your error (if there are any). this part of the code you are showing us is correct.

Carlos is right, and beyond that, you may want to change the text value of a singular newText object for the high score if the score is exceeded, rather than creating a new one each time.

Hello,  try

local newHighScoreLabel = display.newText("New high score!!", 100, 100) 

instead of 

local newHighScoreLabel = newText("New high score!!", 100, 100) 

Good Luck!

Hello, thanks for the quick answer, but in the code I have it right , was misspelled in the example. Sorry!

insert: print (newHighScore) before the last if statment. and check console if its getting true or false. i suspect your getting false, so the problem if there are any is the currentScore that is not triggering to true. print  also before the first if:

print (currentScore, currentHighScore)

prints helps alot when you are debugging. try them and you will find your error (if there are any). this part of the code you are showing us is correct.

Carlos is right, and beyond that, you may want to change the text value of a singular newText object for the high score if the score is exceeded, rather than creating a new one each time.