I noticed in the Corona SDK 2.0 Beta 7 there is no longer the ability to removeSelf() and then re-create that same object later on. Instead, it is recommended to set the .isVisible property to false if you plan on re-using objects.
I was wondering, are future versions of Game Edition going to include that rule as well?
My concern is that in many games, removing and re-creating objects is a VERY common task (e.g. respawning enemies and/or projectiles). If that will be included in future Game Edition builds, what is the recommended path for spawning/respawning enemies?
Currently, when a player touches an enemy, it is set to :removeSelf() and I have a timer that is continuously spawning them. If the ability to re-create the same objects is removed, then do you recommend just having a fixed amount of enemies on-field (using separate variables) and then just setting them to [isVisible=false] and moving them to where they would normally respawn?
I just need to know if re-insert()ing is going to be removed from Game Edition as well because if so, I have a lot of preparation to do with my Game Edition app.
Thank you very much… [import]uid: 7849 topic_id: 1568 reply_id: 301568[/import]