Nice tutorial on collision detection and the use of physics editor

Hey All,

I just wanted to share a tutorial I did on collision detection. The tutorial features lots of great tips above and beyond collision detection, and even includes the source for a platform game starting point.

http://velluminteractive.com/advanced-physics-bodies-with-physics-editor-and-corona-sdk/

Please let me know if you have any questions or suggestions for future tutorials!

Regards,
Brian [import]uid: 158289 topic_id: 28857 reply_id: 328857[/import]

Just fantastic :slight_smile: (Commented on it just now.) [import]uid: 52491 topic_id: 28857 reply_id: 116309[/import]

Thank you, Peach! That means a lot coming from you! [import]uid: 158289 topic_id: 28857 reply_id: 116333[/import]

No worries, it’s seriously fantastic you put such time and effort into writing something like this - it is incredibly thorough and just an all around awesome contribution to the community :slight_smile: [import]uid: 52491 topic_id: 28857 reply_id: 116412[/import]