I’m having exactly the same problem - extremely frustrating that I launched my new game (build 1210) and I’m not getting any analytics reporting back. Can someone from Corona confirm that skipping the “analytics:setCurrentProvider(“flurry”)” call will fix the problem?
I experienced the same thing. Confusingly, placing analytics:setCurrentProvider(“flurry”) after the call to analytics.init() works fine, but placing it before (which seems more natural) causes Flurry not to load at all.
I’m having exactly the same problem - extremely frustrating that I launched my new game (build 1210) and I’m not getting any analytics reporting back. Can someone from Corona confirm that skipping the “analytics:setCurrentProvider(“flurry”)” call will fix the problem?
I experienced the same thing. Confusingly, placing analytics:setCurrentProvider(“flurry”) after the call to analytics.init() works fine, but placing it before (which seems more natural) causes Flurry not to load at all.