So I have a game where I am trying to get dynamic bodies to collide with each other. I tried doing it with kinematic bodies, but this didn’t work because kinematics can’t collide with other kinematics. Because of this, I had to do the workaround where I set gravity to 0.
The problem is, I want certain bodies to not move once another body collides with it.
Example: A ball hits a platform. The platform shifts slightly, even if I set the density of the ball to a very small value and the density of the platform to a very high value. I tried doing a timer within the collision to reset the position of the platform after the collision is done, but it doesn’t quite work as expected.
Anyone know of anything that might help me?
Cheers,
Cowell [import]uid: 52208 topic_id: 11504 reply_id: 311504[/import]

[import]uid: 52208 topic_id: 11504 reply_id: 41822[/import]